Quatochil Acolyte

(Generated 24 times)
Namelist Generic fantasy names (View names)
Monster island
Port grimsand
Rank Veteran
Race Human
Cult rank Proven
Notes Quatochil - Lord of dust, bringer of decay Quatochil rules over ageing and disease, yet is propitiated by the sick and those approaching senescence in order to ward off the detrimental gifts he brings. Yet to Quatochil, advanced age is a blessing which brings the loss of hurtful memories and a sleepfilled time to relax before passing on. Likewise illness is a gift to put those suffering with the emotional pangs of life to a well deserved end. Strangely, despite these enlightened insights, he is little loved. His cult statues have two forms – either a cowled and robed figure, whose only observable feature is a pair of scaly hands holding an hourglass; or an iron bowl filled with dirty, stagnant water. Organisation: There are few who willingly join the cult of Quatochil, usually only healers who try to avert his attention or the demented who deliberately cultivate it. Most of his worship occurs during plagues when folk flood to his shrine and offer sacrifice in hopes of avoiding catching the sickness, sometimes incidentally spreading the contagion. His known shrine lies within the hospice at the southern end of the colony, run by an acolyte. A second and more secretive shrine is said to exist, where lay members gather to sacrifice human colonists in return for being left unharmed, although this could just be gossip. Cult Membership: Anyone is free to join the cult, providing they spend one day per month helping out at the hospice. Other than that there are few hindrances or requirements other than normal. Since Quatochil is effectively amoral, he cares little if his miracles are used for good or ill. Superstition: The cult has several dozen superstitions about how disease is spread and caught, most of them scientifically wrong. Taboos: Depending on the attitude of the worshipper, they must always wash or never wash their hands; re-cook or leave to moulder, leftover food before consumption; and change clothes or never change clothes on a daily basis. Skills: Devotion (Quatochil), Endurance, Exhort, First Aid, Healing, Orate, Streetwise Miracles: Initiate – Heal Wound, Propitiate, Transfer Malady; Acolyte – Consecrate, Corruption (rotting death); Priest – Ageing Propitiation: Prevents the recipient from catching all natural diseases, magical diseases with a Potency equal to or less than their Devotion skill, and stops possession by disease spirits with an Intensity equal or less than half the Intensity of the miracle.
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 2d6+6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+60
First Aid DEX+INT+60 Unarmed STR+DEX+15 Willpower POW+POW+30

Magic skills

Devotion POW+CHA+60 Exhort INT+CHA+60

Professional skills

Healing INT+POW+60 Oratory POW+CHA+60 Streetwise POW+CHA+60

Combat styles

Militia CohortSTR+DEX+30

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Theism spells

Amount: 3+1d2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Consecrate 100 Corruption 1 Cure Malady 100 Propitiate 100
Transfer Malady 100