Wyrmlord Koth

(Generated 66 times)
Namelist None
Tags
Classic fantasy
Goblinoid
Monster
Red hand of doom
Rank Skilled
Race Goblin
Cult rank None
Notes for wyrmlord koth, I gave him a higher intelligence than charisma because I didn't want to write up a sorcerer :) Abilities: Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise. equipment: wand of magic missile (45 charges), potion of fly, 2 potions of cure serious wounds, bag of holding (type I) containing a scroll of lesser monster summoning, 2 elixirs of truth (going to have to make this up), 743 gp, and 2,980 sp. Spellbook contains spells below + 1d4 1st rank and 1d2 2nd rank Spells 2nd — enfeeblement, hold person, read thoughts, Lightning Bolt 1st — charm being, armor, acid arrow x2, shield, spider climb cantrips as needed Rank 2 wizard spellbook rank 1 - armor, acid arrow, charm being, disk of burden, shield, spider climb, unseen servant rank 2 - enfeeblement, hold person, lightning bolt, read thoughts
Creatorraleel
Stats
STR 16
CON 16
SIZ 23
DEX 15
INT 15
POW 10
CHA 8
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Attributes
Movement 6m (20')
Natural armor Yes

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+30
Evade DEX+DEX+20 Locale INT+INT+30 Perception INT+POW+40
Stealth DEX+INT+60 Unarmed STR+DEX+40 Willpower POW+POW+30

Professional skills

Oratory POW+CHA+30

Custom skills

Languages (Bugbear, Goblin, and Hobgoblin) INT+CHA+40 Survival CHA+POW+30 Track CON+INT+40
Passions: Evil (Cannibalistic and Slaver) POW+POW+30 Arcane Knowledge INT+INT+40 Arcane Casting INT+POW+40

Combat styles

Bugbear Warrior STR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Ball & Chain (1)

2-handed weapons

Amount: 0
Military flail (1)

Ranged weapons

Amount: 1
Wand of Magic Missiles (1)

Shields

Amount: 0
Heater Shield (1)
Hoplite Shield (1)
Target Shield (1)
Viking Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Wand of Magic Missiles ranged 1d6+1 - - 30m (100') 3 charges per shot, auto-hit N N 2 4