Giants are capable of hurling huge stones and boulders at their opponents and love fighting from rocky cliffs or outcroppings where they have an abundant supply of ammunition. For simplicity, stones and boulders are sized according to their size/Force; Small (SIZ 1, 1d3 damage), Medium (SIZ 4, 1d6 damage), Large (SIZ 8, 2d6 damage), Huge (SIZ 12, 3d6 damage), Enormous (SIZ 16, 4d6 damage), and Colossal (SIZ 20, 5d6 damage. If a stone or boulder must first be ripped from the ground, this takes 1 Combat Action for each of the above size categories before it can be thrown. Otherwise, it may be done in half the time. A stone or boulder is thrown using the Athletic skill to hit and can be thrown 1.5 metres (5 ft) for every point the giant’s STR exceeds the stone’s SIZ. For large boulders, those within 10 SIZ points of the giant’s STR, a successful Brawn roll must be made to see if it can be grasped and held aloft to throw properly. On a failed roll, the giant drops the boulder, or fails to lift it at all, while a fumble results in the giant dropping it on its head, taking full damage (no damage bonus).
Once per combat Round, a large rock or stone of ½ the giant’s SIZ or less that has been hurled can be caught with a successful Athletics roll as a free action, assuming the giant is not engaged and is aware of the attack. This includes stone-like projectiles such as those of a catapult
Forest giants are among the tallest specimens of giantkind, and they can live to be up to 200 years old. They are powerful hunters that pose a threat to all animals that dwell in the woods.
An adult forest giant stands 18 feet tall but weighs only 3,000 pounds. The lanky, muscular body resembles that of a wood elf but appears much sturdier. The creature has deep, earth-yellow skin and pale green hair that is usually wild and unkempt. The typical clothing for either gender is made of fur or leather, and each forest giant also wears some bone jewelry, particularly necklaces and earrings.
A forest giant’s bag contains everything needed to survive in the wilderness, including tools to make and repair weapons, 2d4 rocks, 1d4+4 mundane items, and the giant’s personal wealth. These items tend to be parts of things it killed for food, such as scraps of fur and hide, dried insects, and bones.