Drakkar Nanrak (Battle Captain)

(Generated 86 times)
Namelist Generic fantasy names (View names)
Tags
Rank Master
Race Human
Cult rank None
Notes Often found seated upon a Kraan, Drakkar Nanraks (Battle Captains) are fearsome warriors who are usually the strongest and most capable soldiers in the Drakkarim rank and file. They wear a red plumed helmet and an ornate skull-like helmet visor that is inlaid with silver. They are dressed in a flowing crimson cape and their black steel armour and weapons are of superior craftsmanship and quality. They usually favour a long sword with a serrated blade, or a heavy iron mace. A Drakkar Nanrak is a formidable adversary. Often they will be found overseeing the positioning of their soldiers whilst seated astride their hovering Kraan. They are expert Kraan riders and very adept at executing an airborne attack against an enemy officer, or an unwary adventurer, whom they have sighted on the ground below. They are unquestionably brave and, once committed to combat, they will not give up until they are victorious or dead. Drakkar Nanraks are rarely encountered on their own in the wild. They will always be accompanied by a sizeable number of Drakkarim Shadza and will never place themselves in a situation where they could be vulnerable to a ranged attack. In battle, they often lead from the front with a trio of tough Kordaks (sergeants) protecting their flanks and rear. Drakkarim Nanraks are often awarded amulets of protection as reward for acts of bravery in battle. These battle amulets are called ‘Tekazok’ and they confer an additional +1 to AP and HP, and +5 to endurance to a Nanrak’s basic points score when they are worn. Tekazok confer cumulative protections, therefore a Nanrak who has two Tekazok will gain +2 to AP and HP and +10 to his basic Endurance , a Nanrak with three Tekazok with gain +3 AP and HP, +15 Endurance , and so on. The maximum number of Tekazok that a single Nanrak can possess is five. (see skills). All are adept at weapon use, gaining a free parry once per round. Armour of bladed reinforced steel articulated plate (10 AP to all locations) Wear light blackmesh shirts under their armour adding +2 AP to chest and Abdomen. Due to training they ½ strike rank penalties. -8 in this case. All steel weapons (+2AP/+4HP) Black Star: An oversized mace with a long handle and several rigid spikes emerging from its flanged head, the Black Star is a speciality weapon used by Drakkarim Infantry troops called Shieldbreakers. Using the same principle as the stiletto, these weapons allow a wielder to ignore cloth and leather based Armour points. Used in conjunction with nalzheng-wielding skirmishers, Shieldbreakers equipped with Black Stars can decimate a defensive line of lightly-armoured warriors with brutal ease. Bladed Armour: Riveting or forge-welding thin blades to forward pointing areas of the armour segment (foot, knee, back of hand and so on) gives the wearer an additional weapon that cannot be removed using the Grab Weapon Combat Manoeuvre. This blade is positioned to be used with a normal Unarmed attack, which is considered to be a dagger for the purposes of damage. These blades add +1 to the ENC of the armour.
Creatorskarza
Stats
STR 1d4+16
CON 1d4+16
SIZ 2d4+12
DEX 2d3+12
INT 4d3+6
POW 3d6
CHA 3d4
D20Hit locationArmor
01-03 Right leg 10
04-06 Left leg 10
07-09 Abdomen 12
10-12 Chest 12
13-15 Right arm 10
16-18 Left arm 10
19-20 Head 10
Attributes
Movement 7
Natural armor No

Standard skills

Athletics STR+DEX+2d10+60 Brawn STR+SIZ+2d10+65 Endurance CON+CON+2d10+60
Evade DEX+DEX+2d10+40 Perception INT+POW+2d10+40 Stealth DEX+INT+2d10+20
Unarmed STR+DEX+2d10+60 Willpower POW+POW+3d10+60

Custom skills

Number of Tekazok 1d5

Combat styles

Batter Aside, daredevil and unarmed prowessSTR+DEX+2d10+65

Weapon options

1-handed weapons

Amount: 1d2+1
Dagger (1)
Serrated Longsword (100)
Spiked armour (1000)

2-handed weapons

Amount: 2
Black Star (50)
Serrated Longsword (1)

Ranged weapons

Amount: 1
Double shot crossbow (5)

Shields

Amount: 1
Darkmoon Shield (100)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Black Star 2h-melee 1d10+1 L L - Impale, Stun Location, Sunder Y N 7 12
Serrated Longsword 1h-melee 1d8+1 M M - Bleed, Impale Y N 6 12
Serrated Longsword 2h-melee 1d10+1 L L - Bleed, Impale, Sunder Y N 6 12
Darkmoon Shield shield 1d4 H S - Bash, Stun Loc, Passive Block 5 loc's Y N 6 16
Spiked armour 1h-melee 1d3+1 S T - see text Y Y 0 0 location
Double shot crossbow ranged 1d4+1d6 H - 25/150/300 Impale, Sunder, 2AP N N 4 8