ghoul necrophage

(Generated 210 times)
Namelist None
Rank Novice
Race necrophage
Cult rank None
Notes Abilities: Undead (page 316). Immune to the effects of serious wounds. Major wounds do not incapacitate Rq6 pg 397
STR 3d6+3
CON 3d6-1d4+1d4
SIZ 2d6+6-1d4
DEX 3d6-1d2+1
INT 2d6+6-1-1d2
POW 1d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Movement 6
Natural armor Yes

Non-random features

Chaotic feature Stench - Releases nauseating odours that sicken inhalers, who must succeed in an unopposed Endurance roll to avoid uncontrollable vomiting for 1d3 Combat Rounds.
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+2d10+20 Brawn STR+STR+SIZ+SIZ Endurance CON+CON+2d10+20
Evade DEX+DEX+2d10+5 Perception INT+POW+2d10 Stealth DEX+INT+2d10
Willpower POW+POW+2

Combat styles

Primary Combat StyleSTR+DEX+3d10+20

Weapon options

1-handed weapons

Amount: 1
claws (1)

2-handed weapons

Amount: 1
bite (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
claws 1h-melee 1d4 S S - bleed Y Y 0 0 arm
bite 2h-melee 1d3 S T - grip Y Y 0 0 head