Highwayman (Werlar)

(Generated 16 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes Armour Proficiency: Light armours receive 1 extra armour point, and heavy armours 2. The only stipulation is that you have to know the attack is coming. In addition, when worn, only 1/4 the total ENC of the armour is counted towards Encumbrance instead of half. Ranged Weapon: When attacking a target at the weapon’s Effective range, Aiming requires 1 Turn steadying the weapon instead of a full Round, and makes the following attack 1 grade easier. In addition, if not surprised the specialist may automatically fire first (before rolling for initiative) at the beginning of combat, assuming both weapon and ammo are readied. a Master may reduce the reload time of any mastered ranged weapons within their Combat Style by 1. A weapon with 0 reload time may effectively be readied as a free action. composite bow +2 Luck: 6
STR 15
CON 16
SIZ 16
DEX 18
INT 15
POW 14
CHA 15
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 4
Movement 6
Natural armor No

Standard skills

Athletics 70 Brawn 70 Conceal 61
Endurance 70 Evade 70 Perception 66
Stealth 80 Unarmed 77 Willpower 58

Professional skills

Acrobatics 70 Streetwise 68 Track 58

Combat styles


Weapon options

1-handed weapons

Amount: 1
Shortsword (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Composite Bow (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Composite Bow ranged 1d8+2 H - 15/125/250 bleed, impale Y N 14 12