Count Reiner Haydrich

(Generated 73 times)
Namelist None
Tags
Rank Master
Race Vampire
Cult rank None
Notes Elder vampires with this special power can use their gaze attack on multiple people are once. By looking at and speaking to a crowd, the vampire can attempt to overcome the targets in an opposed Willpower roll. Make one roll for all ordinary humans in the crowd, using the highest Willpower present. Roll vs. the Willpower of each supernatural individual separately. Everyone the vampire manages to control can be controlled as if the vampire was a lesser vampire using hypnotic control on a single individual. Everyone the vampire effects must be within POW metres of the vampire and must be able to hear the vampire and see the vampire’s face clearly. Has 25 Blood point (BP) (5 can be spent in a round): 1 BP heals all minor wounds 2 BPs heals all serious wounds 4 BPs heals all major wounds 1 BP can give +1 Action Point for a round. 1 BP can give a +1 shift on STR damage modifier (several can be spent at once)for a round. 1 BP can enhance AP by 5 for 1 round. Vampires have the ability to shapeshift into mist at will. As a single Combat Action, the vampire (and every non-living item on his person) dissolves into a thin, greenish fog approximately the same SIZ as they were in the flesh. As a mist, the vampire is immune to all types of physical damage but cannot take any action except Movement. In mist form, a vampire moves at the same speed as they would normally and is unaffected by strong winds. Drains 2-4 CON with a bite(on a failed endurance roll at hard), this is added to the vampires Blood points.
Creatorskarza
Stats
STR 34
CON 16
SIZ 17
DEX 36
INT 16
POW 18
CHA 15
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)
Ability ***Gaze Attack(Domination)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves. Willpower vs Willpower or totally dominated. Although this power requires direct eye contact and the investment of a Magic Point, which the vampire does not recover until he lets the domination drop, until that time the victim can be controlled anywhere within a range of the vampire’s POW in kilo- metres. Whilst the victim may remain at the beck and call of its master, the vampire must actually concentrate to the exclusion of all else to actively control one of its servitors.
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Immunity to non magical weapons***
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Characteristics Drain*** Drain temporary Characteristic points from the target
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+55 Brawn STR+SIZ+55 Deceit INT+CHA+55
Endurance CON+CON+55 Evade DEX+DEX+55 Influence CHA+CHA+55
Perception INT+POW+55 Stealth DEX+INT+55 Unarmed STR+DEX+60
Willpower POW+POW+55

Custom skills

Passion: fear of reflection POW+POW+30

Combat styles

Bhanarian fencingSTR+DEX+60

Weapon options

1-handed weapons

Amount: 3
Longsword (1)
Vampiric bite (1)
Fists and claws (1)

2-handed weapons

Amount: 1
Longsword (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Vampiric bite 1h-melee 1d4+1 M T - Grip, bleed Y Y 0 5 head
Fists and claws 1h-melee 1d3+1 M S - Grip, Stun Location, Take Weapon Y Y 0 4 arm
Longsword 2h-melee 1d10 L L - Bleed, Impale, Sunder Y N 6 12