Necrotic Jelly

(Generated 86 times)
Namelist None
Rank Skilled
Race Jellyfish, Giant
Cult rank None
Notes Description: This horrid creature is a 5'-9' tall mass of rotting flesh and bone, maggots, filth and decay. It is shapeless, fluid, and ever-changing, producing rotting psudopods as needed to fulfill its foul desires. Lifestyle: These creatures are most often found as guardians of crypts. They can subsist on nothing (being Undead), but when necessary, they are quite able to suck down vermin or other creatures which might intrude upon the tomb which it stands vigil over. Combat: These creatures can produce up to 8 clawed psudopods, each of which can function independently from the other, slashing for great effect against up to 4 separate opponents. Its touch drains 2 Constitution points as well as additional Cold damage which reduced DEX by 1d6 (until warmed). Also, wounds delivered by this creature are 50% likely to infect the victim with a disease of the GM’s choice. Finally, the creature can cast spells with one of its free limbs. It can cast spells Diminish INT,Palsy, Dominate, Madness, Mindblast, It does not cost an Action to cast the spell, as long as it has a free limb, but it does cost the MP and time. Hit locations are: Body 01-04 Limb 1 05-06 Limb 2 07-08 Limb 3 09-10 Limb 4 11-12 Limb 5 13-14 Limb 6 15-16 Limb 7 17-18 Limb 8 19-20
STR 3d10+10
CON 4d10+20
SIZ 2d6+24
DEX 2d6+2
INT 2d6+6
POW 2d6+6
D20Hit locationArmor
01-05 Body 1
06-08 Tendril Clump 1
09-11 Tendril Clump 1
12-14 Tendril Clump 1
15-17 Tendril Clump 1
18-20 Tendril Clump 1
Movement 6
Natural armor Yes

Non-random features

Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Resilience*** Max damage after armor from impaling weapons is 1 and from crushing weapons weapon's minimum damage.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)
Ability ***Slippery*** Attempts to grapple, entangle or grip suffer a Formidable difficulty penalty

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+45 Endurance CON+CON+40
Evade DEX+DEX+10 Perception INT+POW+40 Willpower POW+POW+65

Combat styles

freezing psudopodsSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
clawed psudopod (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
clawed psudopod 1h-melee 1d8+1d4 L VL - bleed, impale, grip, take weapon Y Y 0 0 tendril