Snivel the gnome

(Generated 8 times)
Namelist None
Rank Skilled
Race Halfling (Dark Sun)
Cult rank None
Notes Darkvision: Gnomes have excellent low light vision. In most darkness outdoors and in dimly lit tunnels gnomes can see 15 meters (50 foot) perfectly and fairly well up to 30 meters (100 foot). In absolute darkness, they can see up to 3 meters (10 foot). Hardness of Body: Gnomes are highly resistant to poison, with Endurance Rolls that relate to poisoning being 1 grade easier. Magic Resistance: Like dwarves, gnomes are highly resistant to Arcane magic; Willpower Checks are 1 grade easier when used to resist. Snivel the Gnome pulls out a dagger, and you can see that the blade is discoloured - poison! What's more, the Gnome is athletic, and he dodges and weaves, so he is not easy to hit. venom blade Application: Injection Onset time: 1D2 Combat turns Duration: permanent Resistance Time: One Resistance roll. Potency: 55. Resistance: Endurance. Conditions: death ASSASINATE: During its first turn, the assassin has +25% on attack rolls against any creature that hasn't taken a turn. In addition, any hit the assassin scores against a surprised creature allows to choose critical effects. EVASION: In area effect defence cases, a successful roll results in the character take no damage and a failed roll resulting in only half damage. SNEAK ATTACK: The assasin can backstab in the same ways as a thief; their damage modifier increase three ranks. Artful Dodger: possess fast reflexes and gain 1 extra Action Point, which may only be used to Parry or Evade. In addition, you may use the Evade skill to dodge a melee attack without falling prone. Against a ranged attack, you only end up prone if you fail the roll. Climb Walls: may ignore 1 grade of difficulty to your Athletics roll when performing any attempt at climbing. In addition the Armour Penalty to Base Movement when climbing may be ignored. Hide in Shadows: all Perception rolls to spot you are 1 difficulty grade harder. Quick: The thief can add 2m (5 ft.) to base movement rate.
STR 12
CON 14
DEX 16
INT 14
CHA 10
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Movement 6
Natural armor No

Non-random features

Basic Poison Death - Victim collapses incapacitated and dies after a number of rounds equal to his CON characteristic. rq6 pg 113

Standard skills

Athletics STR+DEX+4D10 Boating STR+CON+4d10 Brawn STR+SIZ+4D10
Deceit INT+CHA+4D10 Endurance CON+CON+8D10 Evade DEX+DEX+8d10+20
Influence CHA+CHA+4d10 Insight INT+POW+6D10 Locale INT+INT+6D10
Perception INT+POW+8D10+5 Stealth DEX+INT+6d10+20 Unarmed STR+DEX+4D10
Willpower POW+POW+6D10

Professional skills

Sleight DEX+CHA+4D10+10

Custom skills

Passion: loyal to master STR+DEX+4D10+10

Combat styles

stab and stab againSTR+DEX+6D10

Weapon options

1-handed weapons

Amount: 1
Dagger (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0
Buckler Shield (1)