Black Lion

(Generated 35 times)
Namelist None
Tags
Rank Skilled
Race Lion
Cult rank None
Notes It is not known whether black lions are the result of a wizard’s experiment or natural crossbreeding in the wild. What is certain, however, is that they are a cross between a black panther and lion, a mix that makes them the most savage of all the hunting cats. These deadly predators are found where the grasses of hot plains meet the thick vegetation of jungles. They usually sleep all day, languishing in the crook of a branch high above the ground. Come twilight, they will descend trom their lofty perch to hunt wild boar, deer and other nocturnal creatures. They can run, leap and climb well, and are consequently very dangerous to all creatures. Once a Black Lion is on the trail its prey, there is little the hapless quarry can do to escape the best's claws and teeth. Some have tried to tame Black Lions, but with little success, for the creatures are as wild as enraged tigers. Occasionally, however, men have been able to separate some cubs from their mother, steal them and domesticate them for use as guards and pets. But Black lions never remain loyal to any master for very long and sooner or later turn on him and extract their revenge for their imprisonment.
Creatorskarza
Stats
STR 2d6+16
CON 2d6+6
SIZ 2d6+18
DEX 3d6+6
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 3
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+20+2D10+2D10 Brawn STR+SIZ+20+2D10+2D10 Endurance CON+CON+20+2D10+2D10
Evade DEX+DEX+20+2D10+2D10 Perception INT+POW+20+2D10+2D10 Stealth DEX+INT+20+2D10+2D10
Willpower POW+POW+10+2D10+2D10

Combat styles

King SlayerSTR+DEX+20+2D10+3D10

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L M - Bleed Y Y 1 8 head
Claw 1h-melee 1d6 L M - Bleed, grip Y Y 1 8 leg