(Generated 20 times)
Namelist None
Rank Novice
Race Giant Spider
Cult rank None
Notes If there was ever a creature that should live, it is the gonchong. It is a cruel evil parasite which take control of the brain of its victim and use it to commit horrendous atrocities. It looks rather like huge bony spider or crab with a pair of small, staring eyes on stalks at the front of its body. It is physically weak, and use its evil intelligence instead to achieve its gruesome ends. The thing will choose a powerful leader a king, general, or high Sorcerer-and latch on to his head by skewering a long thin proboscis through the top and into the brain. This thin tube must be severed to kill the Gonchong. However, the creature instills great physical powers in its host (adding 5 points to both STR and CON, and replacing his INT, POW and CHA with its own), so that as the host defending himself, he defending the parasitic gonchong too. It can then use its ability to hold sway over a large force, such as an army, driving them on with passion similar in effect to an enslave sorcery spell. the host of a Conchong cannot be harmed by normal weapons only an enchanted primal fire weapon will break the parasites defences and injure its host. As soon as the host has been killed the linking proboscis must be severed while it is still stuck in the dead creature's head. Otherwise the foul thing will withdraw and attempt to leap on to new victim. Avoiding such a move is an opposed evade roll. If the Gonchong miss, it will fall to the door, and while it readies itself for another attempt: it can be Dispatched easily. Should the thing hit its target. However, its proboscis will puncture the new host's head while it grips with its legs. The victim will become a soulless host for the evil Gonchong strong beyond belief, but condemned to deathly existence as its slave.
DEX 16
INT 20
POW 18
CHA 18
D20Hit locationArmor
01-02 Right Rear leg 0
03-04 Left Rear Leg 0
05-06 Mid Right Leg 0
07-08 Mid Left Leg 0
09-10 Fore Right Leg 0
11-12 Fore Left Leg 0
13-14 Abdomen 0
15-16 Front Right Leg 0
17-18 Front Left Leg 0
19-20 Cephalothorax 0
Movement 2
Natural armor Yes

Non-random features

Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+20++7D10+2D10+-20+-10 Brawn STR+SIZ+50+2D10+-20+-10 Deceit INT+CHA+50+2D10+-20+-10
Endurance CON+CON+70+2D10+-20+-10 Evade DEX+DEX+9D10 Influence CHA+CHA+50+2D10+-20+-10
Insight INT+POW+50+2D10+-20+-10 Perception INT+POW+48+2D10+-10 Stealth DEX+INT+58+2D10+-20+-10
Willpower POW+POW+50+2D10+-20+-10

Combat styles

brain latchSTR+DEX+55+2D10+-20+-10

Weapon options

1-handed weapons

Amount: 1
Proboscis (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Proboscis 1h-melee 1d6 S T - pierce N Y 4 9 Cephalothorax