Izzix Goresmash (slave guard Lizardman)
(Generated 62 times)
Namelist | None |
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Tags | |
Rank | Novice |
Race | Lizardfolk Male |
Cult rank | None |
Notes | Sub-Leader of the lizard man phalanx Textured, jade scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. They stand 5'8' to 6'6" tall. Wearing halfplate armour on head and body, studded leather on arms and legs locations -4 to SR rank 1 fighter: +1 light, +2 to heavy armour AP (factored) +1 Action Point for the purposes of Parrying only. LUCK: 3 |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316) |
Standard skills
Athletics | STR+DEX+35 | Brawn | STR+SIZ+45 | Endurance | CON+CON+30 |
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Evade | DEX+DEX+30 | Locale | INT+INT+40 | Perception | INT+POW+30 |
Stealth | DEX+INT+40 | Swim | STR+CON+40 | Unarmed | STR+DEX+50 |
Willpower | POW+POW+25 |
Professional skills
Track | INT+CON+30 |
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Custom skills
Languages (Lizardman - no written form) | INT+CHA+40 | Craft (Any primitive) | DEX+INT+30 | Lore: tactics | INT+INT+42 |
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Passion: Evil (Cannibalistic) | POW+POW+30 |
Combat styles
Lizardman Warrior (formation fighting) | STR+DEX+50 |
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Weapon options
1-handed weaponsAmount: 4
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0 |
ShieldsAmount: 1
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Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | M | M | - | Bleed | Y | Y | head | |
Claw | 1h-melee | 1d4 | M | T | - | Grip, Bleed | Y | Y | arm | |
Tail | 1h-melee | 1d4 | M | L | - | Bash, stun location | Y | Y | tail | |
Foe smasher (Lucerne hammer) | 2h-melee | 1d10+2+1d4 | H | VL | - | Bash, Stun loc, Pierce | N | N | 5 | 10 |
Foe masher (war hammer) | 1h-melee | 1d8+1 | M | M | - | Stun loc | Y | N | 3 | 8 |