Thask the Blooded (Mutant Lizardman)

(Generated 86 times)
Namelist None
Tags
Rank Skilled
Race Lizardfolk Male
Cult rank None
Notes Mutant Sohleugir, leader of the mutant unit, has four arms, used a battleaxe in each. His armour is stained dull red with the blood of his enemies. He is huge and will use his force to batter opponents into submission, or to death. Textured, jade scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. He stand 6'4" tall. Wearing banded armour on all locations -6 to SR rank 3 fighter: +2 to heavy armour AP (factored) +1 Action Point for the purposes of Parrying only. when Parrying, the weapon is treated as 1 grade larger. LUCK: 6
Creatorskarza
Stats
STR 19
CON 18
SIZ 19
DEX 15
INT 10
POW 8
CHA 5
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 11
06-07 Left leg 11
08-10 Abdomen 11
11-14 Chest 11
15-16 Left Arm 11
17-18 Right Arm 11
19-20 Head 11
Attributes
Movement 6m (Swim 8 m)
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Combat Style Trait ***Batter Aside*** If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is considered one size larger for the purposes of bypassing parries Mythras pg 89
Combat Style Trait ***Shield Splitter*** Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but only when using the Damage Weapon special effect against shields. Mythras pg 89

Standard skills

Athletics STR+DEX+45 Brawn STR+SIZ+55 Endurance CON+CON+45
Evade DEX+DEX+35 Locale INT+INT+40 Perception INT+POW+40
Stealth DEX+INT+40 Swim STR+CON+55 Unarmed STR+DEX+40
Willpower POW+POW+45

Professional skills

Track INT+CON+30

Custom skills

Languages (Lizardman - no written form) INT+CHA+40 Lore:tactics INT+INT+30 Passion: Evil (Cannibalistic) POW+POW+30

Combat styles

Lizardman Warrior (shield splitter and batter aside)STR+DEX+60

Weapon options

1-handed weapons

Amount: 4
Bite (100)
Claw (100)
Tail (100)
Blooded Axe (1)

2-handed weapons

Amount: 1
Blooded axes (2 H) (1)

Ranged weapons

Amount: 0

Shields

Amount: 0
Kite Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M M - Bleed Y Y 0 0 head
Claw 1h-melee 1d4 M T - Grip, Bleed Y Y 0 0 arm
Tail 1h-melee 1d4 M L - Bash, Stun location Y Y 0 0 tail
Blooded Axe 1h-melee 1d6+1+1d8 M M - Bleed N N 5 10
Blooded axes (2 H) 2h-melee 1d8+1+1d8 M M - Bleed N N 5 10