Styracosaurus

(Generated 80 times)
Namelist None
Tags
Rank Skilled
Race Triceratops
Cult rank None
Notes Huge powerful quadrupeds, propelling themselves on four thick, powerful legs, they are approximately 17 feet long, 6 feet tall at the shoulders and weighed around 4 tons. They each have a frill that emanating from the back of their skulls with 6 spikes that extend out of the edge of it. Each also had a large sharp nose horn, and 2 smaller horns like ridges over their eyes. They have a surly and often unpleasant disposition making it likely to charge anything that enters its territory: if the beast fails a willpower roll, then a charge is guaranteed. Can attempt to gore their foes. The horn is capable of both Sundering and Impaling and, if a foe is Impaled, the next Combat Action sees the Styracosaurus aim to throw its victim with a toss of its massive head. If the impaled victim is conscious, he may pit either his Athletics or Acrobatics against the styracosaurus's Brawn. If successful, he remains impaled. If unsuccessful, or if unconscious, the victim is thrown a number of metres equal to 25–Victim’s SIZ, suffering both damage from the removal of the Impaling horn, plus falling damage due to the severity of the fall.
Creatorskarza
Stats
STR 6d6+30
CON 4d6+14
SIZ 6d6+35
DEX 2d6+3
INT 2d6+4
POW 3d6
CHA 0
D20Hit locationArmor
01-03 Tail 10
04-05 R. Hind Leg 10
06-07 L. Hind Leg 10
08-10 Hindquarters 10
11-14 Forequarters 10
15-16 R. Front Leg 10
17-18 L. Front Leg 10
19-20 Head 14
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON+10
Evade DEX+DEX Perception INT+POW+20 Willpower POW+POW+22

Combat styles

Thundering TerrorSTR+DEX

Weapon options

1-handed weapons

Amount: 2
Horn (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Horn 1h-melee 2d6 C L - Impale, sunder Y Y 9 19 Head
Trample 1h-melee 2d10 C T - Bash, Stun Location Y Y 9 18 Leg