Mutant Sohleugir guards (Lizardman)

(Generated 82 times)
Namelist None
Tags
Rank Novice
Race Lizardfolk Male
Cult rank None
Notes Textured, jade scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. They stand 5'8' to 6'6" tall. Wearing plate armour on all locations -9 to SR
Creatorskarza
Stats
STR 2d6+12
CON 2d6+8
SIZ 2d6+12
DEX 2d6+6
INT 2d6+4
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 10
06-07 Left leg 10
08-10 Abdomen 10
11-14 Chest 10
15-16 Left Arm 10
17-18 Right Arm 10
19-20 Head 10
Attributes
Movement 6m (Swim 8 m)
Natural armor Yes

Non-random features

ListFeature
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+30
Evade DEX+DEX+20 Locale INT+INT+40 Perception INT+POW+30
Stealth DEX+INT+40 Swim STR+CON+40 Unarmed STR+DEX+40
Willpower POW+POW+30

Professional skills

Track INT+CON+30

Custom skills

Languages (Lizardman - no written form) INT+CHA+40 Passion: Evil (Cannibalistic) POW+POW+30

Combat styles

Lizardman WarriorSTR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 6
Broadsword (1)
Military Pick (1)
Lance (100)
Bite (100)
Claw (100)
Tail (100)

2-handed weapons

Amount: 1
Great axe (1)
Great Sword (1)
Military flail (1)

Ranged weapons

Amount: 0

Shields

Amount: 1
Kite Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M M - Bleed Y Y 0 0 head
Claw 1h-melee 1d4 M T - Grip, Bleed Y Y 0 0 arm
Tail 1h-melee 1d4 M L - Bash, Stun location Y Y 0 0 tail