Giant Wasp

(Generated 75 times)
Namelist None
Tags
Rank Novice
Race Giant Wasp
Cult rank None
Notes Application: Injected by Sting Attack Onset time: 1D3 turns for Agony, 1D12 Combat Rounds for paralysis Duration: 6D10 minutes for agony, 3d10 minutes for paralysis. Resistance Time: The victim must make an endurance roll at the Onset Time. Failure indicates that Condition has taken effect. Potency: CON x5 + CON per additional sting. Conditions: Agony. The venom initially causes the victim pain if the first endurance roll is failed. Even if the Roll is succeeded, further Stings increase the potency, track the ‘duration’ of the venom until it wears off. Paralysis. Victim is unable physically to move. it affects the whole body, so the character cannot move at all. Antidote/Cure: Anti-venom. Some cultures have perfected anti-venom remedies which have a Potency of 1D20+10. The anti-venom must be introduced with a successful First Aid or Healing roll and add their Potency as a bonus to the victim’s Resilience roll to fight the venom throughout its duration.
Creatorskarza
Stats
STR 3d6+6
CON 2d6+6
SIZ 1d6+6
DEX 1d6+12
INT 2d6+2
POW 2d6+6
CHA
D20Hit locationArmor
01-02 Right leg 3
03-04 Left leg 3
05-07 Abdomen 3
08 Middle Right eg 3
09 Middle Left Leg 3
10-12 Chest 3
13-14 Left Wing 1
15-16 Right Wing 1
17 Front Right Leg 3
18 Front Left Leg 3
19-20 Head 3
Attributes
Movement 2m (15m flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.

Standard skills

Athletics STR+DEX+20+2D10 Brawn STR+SIZ+1d10+25 Endurance CON+CON +20+2D10
Evade DEX+DEX+2d10 Perception INT+POW +40+2D10 Willpower POW+POW +20+2D10

Custom skills

Flying STR+DEX+40+2D10

Combat styles

stripped deathSTR+DEX+2d10+25

Weapon options

1-handed weapons

Amount: 2
crushing jaws (1)
Sting (Venomous) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
crushing jaws 1h-melee 1d6+1 L M - Grip, Sunder Y Y 3 9 head
Sting (Venomous) 1h-melee 1d6+1 M S - impale Y Y 3 9 Abdomen