CE: Hatchling Scorpion Folk

(Generated 119 times)
Namelist None
Tags
Bagog
Chaos
Fantasy
Glorantha
Rank Rabble
Race Scorpion Man
Cult rank None
Notes Tail with Toxic Stinger [Potency = CON x 5]. Resist (endurance). Fail means CON HP to chest; Natural carapace provides 1 armour points protection; Movement Rate is 9; Notes...Part-grown Scorpion Folk, potentially dangerous if not treated with caution. If attacked all nearby full-grown scorpion folk may grow fanatic and immediately attack if a willpower save is failed (or the mature scorpion folk may elect to fail if the GM so chooses).
Creatortouristupdatenola
Stats
STR 1d2+10
CON 1d4+7
SIZ 1d2+10
DEX 1d6+12
INT 3d2
POW 2d2
CHA 1d4+8
D20Hit locationArmor
01 Right hind leg 1
02 Right center leg 1
03-04 Right fore leg 1
05 Left hind leg 1
06 Left center leg 1
07-08 Left fore leg 1
09-10 Tail 1
11-12 Thorax 1
13-14 Chest 1
15-16 Right arm 1
17-18 Left arm 1
19-20 Head 1
Attributes
Movement 9
Natural armor No

Additional features

FeatureProbability
Chaotic feature POW% View items

Standard skills

Athletics STR+DEX-5 Brawn STR+STR+DEX-10 Conceal DEX+POW+INT+POW+5
Endurance CON+INT-5 Evade DEX+DEX+DEX+INT+10 Influence CHA+POW-5
Insight INT+POW-10 Perception INT+POW+10 Stealth DEX+INT+10+5
Unarmed 25 Willpower INT+POW

Magic skills

Devotion POW+CHA+INT+POW Exhort INT+CHA+INT+POW Folk Magic POW+CHA+30+INT+POW

Combat styles

Tail Strike25+DEX

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 1
Tail Strike (100)

Ranged weapons

Amount: 0
Stone (1)

Shields

Amount: 0
Buckler Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Custom weapon submit 0 M M - N N 0 0
Tail Strike 2h-melee 1d6 L T - Y N 1 0

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Bladesharp 1 Fanaticism 1 Fireblade 1
Heal 1 Ironhand 1 Repair 1 Vigour 1