Purussaurus (crocodile)

(Generated 43 times)
Namelist None
Tags
Rank Veteran
Race Crocodile
Cult rank None
Notes Strong, robust, plain and broad jaws, the Purussaurus is a massive crocodile that can also turn on itself to exert force and cut its prey into pieces. Being able to do the "death roll" makes these huge crocodiles lethal predators. Its length is 11-12 meters and weights about 5000 kg. Death roll: if it has a grip on a victim at can do a death roll, inflicting bite damage and shifting damage modifier up 1 step. Area attack is tail: 3 and bite: 2, or can engulf one target.
Creatorskarza
Stats
STR 2d6+30
CON 2d6+15
SIZ 4d6+45
DEX 2d6+9
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01-03 Tail 7
04-05 Right Hind Leg 7
06-07 Left Hind Leg 7
08-10 Hindquarters 7
11-14 Forequarters 7
15-16 Right Front Leg 7
17-18 Left Front Leg 7
19-20 Head 7
Attributes
Movement 8 (15 swimming)
Natural armor Yes

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX Brawn STR+SIZ+30 Endurance CON+CON+40
Evade DEX+DEX Perception INT+POW+30 Stealth DEX+INT+30
Swim STR+CON+40 Willpower POW+POW+25

Combat styles

Lurking Death (Jaws, Tail Sweep)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Jaws (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Jaws 1h-melee 1d10 H M - grip Y Y 5 14 head
Tail 1h-melee 1d8 H L - Y Y 5 13 tail