Springcoil rattler

(Generated 12 times)
Namelist None
Tags
Rank Novice
Race Snake, Poisonous
Cult rank None
Notes Known to project itself forward up to 3 times its body length the spring coil rattler can bite a man on horseback. It is aggressive and known to bite repeatedly if not killed or fled from immediately. Poison POT 95 (for both) Onset time 1d2 rounds (for both) duration: 1D3 days (for both) effects: 2 bleeding effects happens immediately and then every X hours. where X is the duration in hours/10 rounded up. treatment: A bandage, wrapped two to four inches above the bite, may help slow venom. The bandage should not cut off blood flow from a vein or artery. A good rule of thumb is to make the band loose enough that a finger can slip under it. Doubles time between bleed effect. Suction may help draw venom out of the wound after making cuts (1 HP damage). Allows another resistance roll. If successful the nausea also wears off in about an hour.
Creatorskarza
Stats
STR 2d6+6
CON 2d6
SIZ 2d6
DEX 3d6+18
INT 2d6+3
POW 3d6
CHA
D20Hit locationArmor
01-06 Tail 1
07-14 Body 1
15-20 Head 1
Attributes
Movement 8
Natural armor No

Non-random features

ListFeature
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Basic Poison Bleeding - Condition: Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 108. (RQ6 pg 113)
Basic Poison Nausea: Condition: Victim cannot eat, and must roll against his Endurance every time he performs a stressful physical action to avoid being physically sick. Vomiting lasts for 1d3 rounds during which he cannot act. Long durations of Nausea may cause starvation. Mythras pg 75
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX+45 Perception INT+POW Stealth DEX+INT+65
Willpower POW+POW

Combat styles

BiteSTR+DEX+4D10

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d3 M M - Y N 1 3