||These squat, grey-skinned humanoids have sharp yellowed fangs and yellow eyes that can see clearly in dark and smoky atmospheres. However, they are sensitive to ultraviolet light, which makes them less well able to see in daylight than humans (1 grade harder during day). Their lungs are very efficient at filtering and neutralising inhaled toxins, their porous body fat insulates their internal organs from extreme temperatures, and their cartilaginous bones have twice the strength of the human equivalent. Their alimentary canal and stomach are impervious to all non-corrosive poisons.Without a strong officer to command them will not engage in combat unless they outnumber an enemy two-to-one).
Typical Armour: Tough Hide (AP 1), Studded chain and studded leather
Banner: Warwarg’s jawbone
Led by Gourgaz (receive +10 to their Combat Skills. They will not seek to evade from combat unless their Gourgaz officer is killed, in which case they will immediately panic and flee).
The Gorakim are a naghim of shock troops who wield axes, scimitars and swords. They include greater Captains who are taller and tougher than their counterparts, and enjoy the protection of battle spells that make them immune to psychic and magic attacks. These exceptional lugro are usually mounted on Kraan.
Dark Axe: A wicked barbed axe favoured by many for its ability to catch an opponent’s weapons and tear them out of their grasp, this axe has several metal protrusions around the head and along its metal-jacketed haft. Any time an opponent is struck by a Dark Axe in melee combat while wielding a one-handed melee weapon the attacker can perform a free disarm combat Manoeuvre in addition to any one chosen.
Black Star: An oversized mace with a long handle and several rigid spikes emerging from its flanged head. Using the same principle as the stiletto, these weapons allow a wielder to ignore cloth and leather based Armour points.