CE: Scorpion Man Acolyte of Bagog

(Generated 53 times)
Namelist Byzantine males (View names)
Tags
Bagog
Chaos
Fantasy
Glorantha
Rank Veteran
Race Scorpion Man
Cult rank Proven
Notes Toxic Stinger on Tail [Potency = CON x 5]. Resist (endurance). Fail means CON HP to chest; Natural carapace provides provides 6 armour points protection; Movement Rate is 8;+10 Constitution, -3 Size; +6 Dexterity. Disregard any chaotic feature that changes hit location, stat scores, hit points or armour. A recently promoted Rune Lord Acolyte of Bagog. Smart enough by human standards, near genius level in Scorpion-Folk Standards. Good in combat. Uses a H-shaped Dagger that punches for a slightly enhanced damage margin. Frequently uses poison arrows and has 12 poison arrows plus 24 normal arrows for his recurved bow. Magic Items... 4d2 POW capacity power storage crystal.
Creatortouristupdatenola
Stats
STR 1d2+22
CON 1d4+24
SIZ 1d4+14
DEX 1d3+22
INT 1d2+10
POW 14
CHA 18+1d3
D20Hit locationArmor
01 Right hind leg 6
02 Right center leg 6
03-04 Right fore leg 6
05 Left hind leg 6
06 Left center leg 6
07-08 Left fore leg 6
09-10 Tail 6
11-12 Thorax 6
13-14 Chest 6
15-16 Right arm 6
17-18 Left arm 6
19-20 Head 6
Attributes
Movement 8
Natural armor No

Additional features

FeatureProbability
Chaotic feature POW+POW+POW+POW+POW+POW% View items
Exotic Poison POW+POW+POW+POW+POW+POW% View items

Standard skills

Athletics 75+5D2 Brawn STR+SIZ+INT+POW+25 Conceal DEX+50
Dance DEX+CHA+45 Endurance CON+CON+CON+CON+CON Evade DEX+DEX+55
First Aid DEX+INT+55 Influence CHA+CHA+CHA+35 Insight INT+POW+INT+POW
Perception INT+75 Stealth DEX+80 Unarmed 80+POW-2D2
Willpower POW+5+INT+POW+25D2

Magic skills

Devotion POW+CHA+INT+POW Exhort INT+CHA+INT+POW Folk Magic POW+CHA+30+INT+POW

Combat styles

CRUSTACEAN FLURRY80+POW-2D2

Weapon options

1-handed weapons

Amount: 3
RH Rapier (100)
LH Katar Dagger (100)

2-handed weapons

Amount: 1
Glaive (3)
Halberd (2)
Longspear (4)
Tail Strike (100)

Ranged weapons

Amount: 1
Recurve bow (1)

Shields

Amount: 0
Hoplite Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
RH Rapier 1h-melee 1d8 M L - Y N 5 8
Tail Strike 2h-melee 1d6 - L - Y N 0 0
LH Katar Dagger 1h-melee 2d3 S L - Y N 6 8

Folk spells

Amount: +12
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Demoralise 1 Fanaticism 1 Fireblade 1
Heal 1 Ironhand 1 Mobility 1 Protection 1
Repair 1 Speedart 1 Vigour 1