Quartermaster Jesna Genbella (Bell)

(Generated 30 times)
Namelist None
Tags
Rank Skilled
Race Elf
Cult rank None
Notes Light-footedness: Half Elves inherit some grace from their elven parent. As such half elves wearing nothing more restrictive than light armour find Stealth tests 1 grade easier. Elven Stamina: Elves receive a bonus of +10% to their skill when undertaking any rolls to resist weariness for any reason. Elven Vision: Their vision under moonlight or starlight is as good as a Man’s during the height of daylight on a clear sunny day. In other situations, when there is any light source, they can see at least 10 meters (30 feet) perfectly and fairly well up to 20 meters (65 feet). In absolute darkness, however, they are no better than Men (i.e. they can’t see at all). Endurance: They do not carry great burdens, but they are capable of travelling 16-20 hours a day. The Half-elves who have chosen an immortal life however do not require sleep to rest; instead they may choose to rest in a trance for 1D4 hours a day. Whilst in this trance, they cannot be awakened, but when the trance ends, they will have restored all lost power points (and lost fatigue points or Weariness levels if these optional rules are being used). They will awake from this trance fully rested as though they had just slept soundly for eight hours. Elven Hardness of Body: Immortal half Elves are never affected by the ravages of disease and diseases have no effect upon them so have the ability: Disease Immunity. In addition, they never lose their vigour as they grow older. As such they never suffer from the effects of Aging. They are also resistant to the effects of poison and receive a bonus of +10% to the die roll when attempting to resist the effects of any poison that enters their system. Unfortunately they take twice as long to heal then Men but do not scar when injured. Animal Affinity: Elves have a great rapport with good animals, such as horses and eagles, feel empathy with such animals and as such, receive a bonus of +10% to their Ride and animal training skills Bell is an enigma; she is fastidious with equipment and also has a good eye for knowing what the team needs. She has a tendency to absentmindedly run any item she is going to give the team across the side of her chin, much like a cat would. This is logical, as she IS a cat. Cursed for some long forgotten slight by a powerful, but drunk sorcerer, Bell was a common or garden tortoiseshell domestic cat. She has little memory of that life, and does not even know she is cursed. In appearance she is 5'9" and weights in at 125lbs soaking wet. Her tortoiseshell hair is tied back in a long tight ponytail (she never untied it when working, and rarely with company, if she does she really trust the person). Her Oval jade eyes and set pleasantly in her softly angular face. She like to dress in her combat fatigues even when out of 'work' as she does not really have much of a clue about what to wear.
Creatorskarza
Stats
STR 11
CON 13
SIZ 13
DEX 13
INT 16
POW 14
CHA 15
D20Hit locationArmor
01-03 Right leg
04-06 Left leg
07-09 Abdomen
10-12 Chest
13-15 Right arm
16-18 Left arm
19-20 Head
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)

Standard skills

Athletics 65 Brawn 56 Deceit 54
Endurance 55 Evade 60 First Aid 65
Influence 72 Insight 71 Locale 50
Perception 66 Ride 42 Stealth 51
Unarmed 55 Willpower 47

Professional skills

Bureaucracy 66 Commerce 56 Mechanisms 75

Custom skills

P: organised 62 P: 'loves' items 66

Combat styles

quick strikes 57

Weapon options

1-handed weapons

Amount: 2
Dagger (1)
Rapier (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Light crossbow (1)

Shields

Amount: 1
Target Shield (1)