lesser Lugro (orc) Gorakim ‘The Animals’

(Generated 162 times)
Namelist None
Tags
Rank Novice
Race Goblin
Cult rank None
Notes These squat, grey-skinned humanoids have sharp yellowed fangs and yellow eyes that can see clearly in dark and smoky atmospheres. However, they are sensitive to ultraviolet light, which makes them less well able to see in daylight than humans (1 grade harder during day). Their lungs are very efficient at filtering and neutralising inhaled toxins, their porous body fat insulates their internal organs from extreme temperatures, and their cartilaginous bones have twice the strength of the human equivalent. Their alimentary canal and stomach are impervious to all non-corrosive poisons.Without a strong officer to command them will not engage in combat unless they outnumber an enemy two-to-one). Typical Armour: studded leather Uniform:Blood red Banner: Warwolf’s jawbone Led by Gourgaz (receive +10 to their Combat Skills. They will not seek to evade from combat unless their Gourgaz officer is killed, in which case they will immediately panic and flee). The Gorakim are a naghim of shock troops who wield axes, scimitars and swords. They include greater Captains who are taller and tougher than their counterparts, and enjoy the protection of battle spells that make them immune to psychic and magic attacks. These exceptional lugro are usually mounted on Kraan. Black Star: An oversized mace with a long handle and several rigid spikes emerging from its flanged head. Using the same principle as the stiletto, these weapons allow a wielder to ignore cloth and leather based Armour points. Dark Axe: A wicked barbed axe favoured by many soldiers for its ability to catch an opponent’s weapons and tear them out of their grasp, this axe has several metal protrusions around the head and along its metal-jacketed haft. Any time an opponent is struck by a Dark Axe in melee combat while wielding a one-handed melee weapon the attacker can perform a free disarm combat Manoeuvre in addition to any one chosen. Hook: This simple weapon is little more than a one foot wide metal hook mounted in a handle of wood or iron. It is often found in the brutish hands of the Lugro. In addition to its normal damage, any impale to a limb will also cause the hooks to grip as a free combat Manoeuvre. Swordspear: A sword blade grafted on a spear haft with a set of covered handgrips along its length, the swordspear is another favourite among the troops of the Darklands. Swift and vicious, the swordspear’s main properties are its covered grips and its balanced weight. The first trait adds a +5 bonus in the wielder’s favour against any disarming attempts. The second feature allows the swordspear to be thrown without any penalty to the attack roll. Use the listed range increment for ranged attacks using the swordspear in this manner. Most swordspears are attached to a 10 metre length of chain, limiting their but allowing them to be retrieved as a combat action after they are thrown.
Creatorskarza
Stats
STR 2d6+5
CON 2d6+4
SIZ 2d6+5
DEX 2d6+3
INT 2d6+4
POW 2d6+3
CHA 2d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Attributes
Movement 6m
Natural armor No

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Hate the Sunlight*** Demoralised under sunlight - all skill rolls are one grade harder.

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+35 Endurance CON+CON+35
Evade DEX+DEX+30 Perception INT+POW+30 Stealth DEX+INT+30
Unarmed STR+DEX+30 Willpower POW+POW+30

Professional skills

Survival CON+POW+35

Custom skills

Passion: Evil (Cruel and Savage) POW+POW+30 Passion: (Fear leader) POW+POW+35

Combat styles

shock trooper training (formation fighting and Shield wall)STR+DEX+40

Weapon options

1-handed weapons

Amount: 1d2+1
Broadsword (10)
Battleaxe (10)
Dagger (50)
Scimitar (10)
Custom weapon (1)
Dark Axe (5)
Hook (8)

2-handed weapons

Amount: 1d2-1
Battleaxe (3)
Great axe (3)
Swordspear (2)

Ranged weapons

Amount: 0

Shields

Amount: 1
Viking Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Custom weapon 1h-melee 1d10+1 L L - Impale, Stun Location, Sunder Y N 6 10
Dark Axe 1h-melee 1d6+1 M M - Bleed, Disarm Y N 5 10
Hook 1h-melee 1d3+2 S S - Impale, Grip Y N 4 4
Swordspear 2h-melee 2d6+2 L L - Bleed, Impale, throw Y N 4 12