Crystal frostwyrm

(Generated 102 times)
Namelist None
Tags
Rank Skilled
Race Snake, Issal
Cult rank None
Notes These giant serpent-monsters are made of crystalline minerals. They have pink stone eyes and a hard, almost transparent skin which reveals their internal organs pulsating inside. Their huge mouths open to reveal many rows of jagged crystal teeth. A Crystal Frostwyrm remains dormant in the shape of a large mound of crystals until it detects potential prey within striking distance. At this time, the crystals begin to move and take shape until finally they become a writhing, slithering mass of crystal coils. Crystal Frostwyrms attack in a similar way to natural Giant Snakes. They also spit corrosive saliva at their foes. The Crystal Frostwyrms are Crystal Golems crafted to scavenge the wastes of the cities of the Ancients or to guard tombs and temples in the Caverns of the North, but they since evolved into autonomous predatory life forms following the departure of their creator-masters. Crystal Frostwyrms of various sizes can be encountered in the Caverns. They have evolved into merciless predators that act on their killing instinct alone. To definitively destroy one of these monsters, Players must destroy the crystals that correspond to its head and its vital internal organs. If this is not accomplished then the monster will rearrange itself. When killed, each segment of the creature shatters and then slowly dissolves. The saliva of Crystal Frostwyrms is corrosive and will cause 2 extra damage with its bite.
Creatorskarza
Stats
STR 3d6+24
CON 3d6+6
SIZ 5d6
DEX 2d6+6
INT 2d6+3
POW 3d6
CHA
D20Hit locationArmor
01-04 Tail 4
05-10 Mid-Length 4
11-16 Fore-Length 4
17-20 Head 4
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Constrict*** The first attack against a surprised or helpless target (if it generates a Special Effect) will target the chest or abdomen. No damage is inflicted but the attack automatically establishes a grapple. On the snake’s next turn, it inflicts its Damage Modifier by tightening its coils applying the damage to the Chest or Abdomen area directly: armour does not protect against this constriction damage.
Ability ***Camouflaged*** Attempts to spot suffer a penalty to Perception of two difficulty grades.
Spit Snake subtype Acid - d4+2 damage to location struck - dissolving armor on the way.
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (RQ6: pg 312-316)
Chaotic feature Chameleon - Naturally blends with its surroundings and has an effective Stealth skill of 100%+POW.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+20 Stealth POW+100
Unarmed STR+DEX+1d10

Combat styles

crystal deathSTR+DEX+1d10+20

Weapon options

1-handed weapons

Amount: 2
Bite (1)
constrict (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
spit (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+2 L M - Y Y 0 0 Head
constrict 1h-melee 1d8 L T - grapple Y Y 0 0 body
spit ranged 1d4+1 - - 5/20/40 acid N Y 0 0 head