Kalkoth

(Generated 48 times)
Namelist None
Tags
Rank Skilled
Race Lion
Cult rank None
Notes Kalkoths are large, ugly, savage mutant feline predators with four legs, glowering red eyes, and a fanged mouth with a long barbed tongue. Kalkoth are savage, vicious and cruel predators that inhabit the icy wastes. Kalkoth shelter in the subterranean caverns and the mountains of the ice kingdom. Their favourite prey is Baknar, although they relish any opportunity to ambush and kill humans. Combat: Kalkoth are ambush predators that never hunt alone. They are rarely found above ground in the snowy wastes of their territory. They prefer to remain in their underground caverns where they lie in wait for Baknar taking shelter from the ferocious ice blizzards that sweep across the frozen wastes. The barb of a Kalkoth’s tongue contains powerful venom with which it paralyses its victims. This venom takes only a few seconds to act. Kalkoth are mortally afraid of fire. They will retreat and flee from any naked flame. They become frenzied when they detect the scent of Baknar Oil Application: Injection. Onset time: 1 Combat Round. Duration: 3 hours. Resistance Time: The victim must make a resistance roll at the Onset Time of each stage of the poison. Failure indicates that Condition has taken effect. Potency: 75. Resistance: Endurance. Conditions: whole body paralysis. Person also comes round having no memory of last 3 hours. Antidote/Cure: magical cure only.
Creatorskarza
Stats
STR 3d6+12
CON 3d6
SIZ 2d6+12
DEX 3d6+6
INT 2d6+6
POW 3d6
CHA
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+50
Evade DEX+DEX+40 Perception INT+POW+40 Stealth DEX+INT+50
Willpower POW+POW+40

Combat styles

Poisoned ambushSTR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Claw (1)
Bite (1)
Tongue (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d6 M M - Y Y 1 8 leg
Bite 1h-melee 1d8 L S - Y Y 1 8 head
Tongue 1h-melee 1d4+1 S T - inject poison N Y 0 0 head