Wave Hunter

(Generated 66 times)
Namelist None
Tags
Rank Veteran
Race Shark
Cult rank None
Notes The wave hunter, a large shark-like beast that can leap from the water, swims close to the hull of a ship and emits a piercing shriek, hoping to cause people to look over the edge of the vessel so it can grab them with a leaping attack. The wave hunter charges cannot jump far enough to leap over a tradeship, so it contents itself with eating those foolish enough to look over the railing. Anyone hit by the wave hunter’s attack while looking over the railing must succeed in an opposed brawn vs evade or be knocked overboard. Rive: Once a Wave Hunter bites hold of a victim it may thresh with incredible speed and ferocity, causing immense damage to the bitten creature. This increases the damage type on strength and bite by 1 step. The Wave Hunter will continue to rive until the bitten creature is either dead or escapes. Escaping whilst bitten or being rived by a Wave Hunter, creatures are considered to be entangled. Obviously, a Wave Hunter may only bite or rive one creature at a time.
Creatorskarza
Stats
STR 2d6+14
CON 2d6+26
SIZ 2d6+34
DEX 2d6
INT 2d6+3
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Tail 6
04-06 Dorsal Fin 6
07-09 Hindquarters 6
10-12 Forequarters 6
13-15 Right Fin 6
16-18 Left Fin 6
19-20 Head 6
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers. (RQ6: pg 312-316)
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Brawn STR+SIZ+30 Endurance CON+CON+25 Evade DEX+DEX+40
Perception INT+POW+40 Swim STR+CON+30 Willpower POW+POW+30

Combat styles

Shark Attack!STR+DEX+55

Weapon options

1-handed weapons

Amount: 1
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d10 E M - Bleed, Grip, rive Y Y 2 12 Head