Rat Brute

(Generated 30 times)
Namelist None
Tags
Rank Skilled
Race Slargr
Cult rank None
Notes Rat Brutes are hulking monstrosities that represents the very pinnacle of lethality. They are killing-machines, beast that combines the reflexes of a rat with the brawn and size of an Ogre. They generally appear to be massively over-muscled ratkin standing some 10 feet tall at the shoulder. In battle, a Rat brute can become totally consumed with an unnatural rage and will begin to rip, tear and kill anything it has directed its wrath to. A Rat brute moves with a terrifying speed, all that can be heard over the battle are splintered shields, snapped bones, and the roars of the Rat brute drowning out the screams of their victims.
Creatorskarza
Stats
STR 2d6+12
CON 2d6+9
SIZ 2d6+18
DEX 2d6+8
INT 2d6+5
POW 2d6
CHA 2d6
D20Hit locationArmor
01-03 Tail 3
04-05 Right Hind Leg 3
06-07 Left Hind Leg 3
08-10 Abdomen 3
11-14 Chest 3
15-16 Right Foreleg 3
17-18 Left Foreleg 3
19-20 Head 3
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+20 Locale INT+INT+20 Perception INT+POW+30
Stealth DEX+INT+10 Unarmed STR+DEX+40 Willpower POW+POW+20

Combat styles

Rabid AssaultSTR+DEX+40

Weapon options

1-handed weapons

Amount: 3
Ball & Chain (1)
Battleaxe (1)
Bite (1)
Claws (1)
pummel (1)

2-handed weapons

Amount: 1d2-1
Great axe (10)
Great Club (10)
Great Hammer (1)
Great Sword (5)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L S - bleed Y Y 4 9 head
Claws 1h-melee 1d6 M M - bleed, grip Y Y 4 9 arm
pummel 1h-melee 1d4 L L - stun location Y Y 4 9 arm