||Can bypass all armour, unless fully sealed. Must succeed in an attack roll to latch onto prey.
Note: size is 1, the size listed as its stat is the maximum fatigue levels it can drain. take 15 mins to drain 1 fatigue level.
The initial attack and follow up blood drain may not be noticed (perception roll vs stealth) until the character become substantially impeded. (tired or above)at which point it become obvious something is wrong, just not what is causing it.
The 'giant' leech,can grow to 450 mm (17.7 in) in length and 100 mm (3.9 in) in width. As adults, these leeches are a greyish-brown colour, as opposed to juveniles, which do not have a uniform colour, but rather, a noncontinuous stripe of colour, and patched colouring. The leech produces the anticoagulant protease hementin from its salivary glands.
Once bitten it will continue to drain blood until full or removed.
The use of fire or salt on a leech causes it to drop off, but it also cause it to vomit up its meal into the open wound which may cause an infection. risk is normal endurance roll.
Best thing is to leave it till it is full and falls off. That might be fine for a regular leech but this is a big leech. Simply sliding a fingernail or blade under the anterior sucker and the leech will let go and take its 10cm long proboscis with it.
Unlike the jawed leeches that bite using two or three rows of jaws(depending on the species) set in either a V for the two jawed leeches or an upside down Y fashion for the three jawed leeches, this particular leech has a hypodermic needle lying in wait inside its mouth. When prey comes within range they extend their proboscis like a spear. Once the leech is attached to the prey, the proboscis then functions much like a straw that releases anticoagulants and starts to suck up the blood at a surprising rate. (in game terms a 1/2 pint every 15 mins, with each 1/2 pint being 1 fatigue level).
When removed the anticoagulants do not stop working and unless treated with a hard 1st aid roll, the victim will lose another fatigue level before the bleeding stops (per wound)