Mountain Warg

(Generated 51 times)
Namelist None
Tags
Rank Skilled
Race Wolf
Cult rank None
Notes Wargs are bred from cursed Wolves. Unusually large 6-8 foot (8-11 with tail) and fierce, they are also more intelligent than their canine ancestors. They serve as mounts for dark races and as guards and scouts, usually hunting in packs of 12-30. Wargs appear in two different breeds, common wargs and true wargs. Common Wargs are extremely large breed of war-wolves, bred from ordinary wolves. Mountain Wargs or Grey Wargs were the most common breed of Wargs in the lands.They were huge wolves of dark grey, dark brown or blackish coat and usually lived in packs, separated from their lesser kind, the War-wolves bred by evil tribes but sometimes allied with them as equal partners. Common Wargs were sometimes ruled by a single True Warg or lesser Werewolf. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396
Creatorskarza
Stats
STR 1d6+14
CON 2d6+6
SIZ 1d6+14
DEX 3D6
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 3
03-04 Left Hind Leg 3
05-07 Hindquarters 3
08-10 Forequarters 3
11-13 Right Front Leg 3
14-16 Left Front Leg 3
17-20 Head 3
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.

Standard skills

Athletics STR+DEX+1d10+49 Brawn STR+SIZ+1d10+30 Endurance CON+CON+1d10+50
Evade DEX+DEX+1d10+40 Perception INT+POW+1d10+46 Willpower POW+POW+1d10+40

Custom skills

Track INT+POW+1d10+50

Combat styles

Pack Savage (Bite)STR+DEX+3d10+30

Weapon options

1-handed weapons

Amount: 2
Bite (1)
claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+1 M S - bleed, grip Y Y 1 4 head
claw 1h-melee 1d4 M M - Bleed Y Y 0 0 leg