Grue

(Generated 38 times)
Namelist None
Tags
Aig
Chaos
Fonrit
Glorantha
Jolar
Kothar
Pamaltela
Plains
Tarien
Rank Skilled
Race Grue
Cult rank None
Notes GB pg 22. Corrosive blood - weapons take similar amount in acid damage than penetrate the armor. Can use the Grapple special effect and then uses tongue attack. Tongue damage is half the Grue's STR + acid damage half the Grue's POW. Lair usually trapped and has other subdued lesser chaos creatures.
Creatorhkokko
Stats
STR 2d6+12
CON 2d6+9
SIZ 2d6+12
DEX 2d6+9
INT 2d6+3
POW 2d6+6
CHA 2d6
D20Hit locationArmor
01-03 Tail 4
04-05 Right Leg 4
06-07 Left Leg 4
08-10 Abdomen 4
11-14 Chest 4
15-16 Right Arm 4
17-18 Left Arm 4
19-20 Head 4
Attributes
Movement 8
Natural armor Yes

Additional features

FeatureProbability
Chaotic feature 20% View items

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Chaos Aura*** Tainted by the Chaos rune and other Chaotic creatures can sometimes recognise this. When encountering a creature of Chaos, it can attempt a Willpower roll. If successful, the creature will not be attacked by its enemy, so long as it does not take any hostile action.
Ability ***Spiny*** Spines automatically inflict the creature’s Damage Modifier against the body part used to strike them with unarmed attacks. Bigger or longer spines can also damage armed attackers, providing the spines are equal to the length of the weapon used. In such cases, it is the limb holding the weapon which gets injured.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Acidic attack*** Possesses an acidic attack which dissolves armor first. 1d6 point per attack.
Ability ***Corrosive*** Any attack that penetrates armour causes 1d6 damage to weapon or attacking limb

Standard skills

Athletics STR+DEX+3D10+15 Brawn STR+SIZ+2D10 Endurance CON+CON+3D10+15
Evade DEX+DEX+8D10 Perception INT+POW+3D10+20 Stealth DEX+INT+4D10+25
Unarmed STR+DEX+3D10 Willpower POW+POW+3D10+25

Combat styles

Stealthy SlayerSTR+DEX+10+3D10

Weapon options

1-handed weapons

Amount: 3
Claw (Damage or Grapple) (1)
Tongue (1)
Tail (Grapple) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw (Damage or Grapple) 1h-melee 1d4 L L - Grip, Bleed Y Y 10 6 Claw
Tongue 1h-melee 1d6 M T - Acid N Y 10 6 Head
Tail (Grapple) 1h-melee 1d6 L M - Grip Y Y 10 6 Tail