Demon Fish

(Generated 37 times)
Namelist None
Tags
Sea
Unique
Rank Novice
Race Whale
Cult rank None
Notes "It is long and narrow, like a barracuda or gar, sport- ing spiny ns and a mouth lled with disjointed fangs. The scales of the Demon Fish glitter like jewels, and some legends say that should one be pulled off, it turns into a ruby, sapphire, emerald, or diamond. It attacks any ship it encounters, stalking its prey for hours or days as it looks for the perfect mo- ment to strike. Coming from below, the Demon Fish rst tears a hole in the hull, then rams the vessel, stunning the tasty meat inside or knocking men overboard to gobble up later. " Source: Blood Tide
Creatorhkokko
Stats
STR 40+2d6
CON 3d6+11
SIZ 4d6+72
DEX 3d6
INT 2d6
POW 2d6+3
CHA
D20Hit locationArmor
01-03 Tail 15
04-08 Hindquarters 15
09-13 Forequarters 15
14 Right Flipper 15
15 Left Flipper 15
16-20 Head 15
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (RQ6: pg 312-316)
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+2d10 Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX+2d10+40 Perception INT+POW+4d10 Stealth DEX+INT+4d10
Swim STR+CON Unarmed STR+DEX Willpower POW+POW+4d10

Combat styles

Scourge of the DeepSTR+DEX+4d10

Weapon options

1-handed weapons

Amount: 2
Tail Lash (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Tail Lash 1h-melee 1d12 C VL - Bash, Stun Location Y Y 0 0 Tail
Bite 1h-melee 2d6 C M - Swallow Y Y 0 0 Head