True Warg

(Generated 91 times)
Namelist None
Tags
Rank Veteran
Race Wolf
Cult rank None
Notes Wargs were bred from cursed Wolves. Unusually large 6-8 foot (8-11 with tail) and fierce, they were also more intelligent than their canine ancestors. They served as mounts for dark races and as guards and scouts, hunting in packs of 3-6. Wargs appeared in two different breeds, common wargs and true wargs. True Wargs or Ghost-Wolves (Also known as Black Wargs, Shadow-Wargs, Dire-Wargs, Fell Wargs, Shadowmaws or Warg-Wights) are lesser Were-Wolves, undead spirits incorporating the bodies of degenerated and magically altered great wolves. Being artificially long-lived, undead, the spirit that inhabited a true Warg's form dissipated when the body was slain. In turn, the body disappeared. The true Wargs are a race that lived under there own rule and only occasionally joined their dark comrades as equal allies. The Warg's Ruler is the semi-legendary Warg-King. Even though they are classed as undead they still are affected by stun, bleeding and hits to any body location.
Creatorskarza
Stats
STR 3d3+16
CON 3d6+14
SIZ 3d3+16
DEX 4d3+6
INT 4d3+6
POW 3d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 4
03-04 Left Hind Leg 4
05-07 Hindquarters 4
08-10 Forequarters 4
11-13 Right Front Leg 4
14-16 Left Front Leg 4
17-20 Head 4
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+40 Willpower POW+POW+40

Custom skills

Track INT+CON+40

Combat styles

warg savagingSTR+DEX+3d10+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Custom weapon submit 0 M M - Y N 0 0
Custom weapon submit 0 M M - Y N 0 0
Bite 1h-melee 2d4 L S - bleed. grip Y Y 0 0 head
claw 1h-melee 1d4+1 M M - bleed Y Y 0 0 leg