||Round-headed imps with snub noses and wide, grinning mouths, Goblins possess greenish, yellow skin and large grey eyes They average 4'4" to 4'7" in height. Mechanical devices appeal to the clever cruelty intrinsic to Goblins; they have invented many machines of torture as well as those useful in warfare and siege. Utility and strength mark most of their creations, but beauty eludes them.
Skilled miners, Goblins enlarge their underground kingdoms by connecting nearby caverns with tunnels. Often an entire mountain range may be webbed by these passages, effectively detouring travelers to longer routes. Their average life span is 80 years. Goblins stay below ground by day, but night sees them swarming the lands in search of amusement. These wily creatures are deceptively strong.
When creating a goblin, always calculate weight based on the Lithe or Medium frame. Treat the Height as being two SIZ points lower. For instance, an average SIZ 8 goblin would be 36 to 40 kg (71 to 90 lb.) if lithe frame, or 50 to 56 kg (106 to 120 lb) if medium. Their height would be between 131 to 140 cm (4’4’ to 4’7’).
+1 AP armour, +1 damage weapons
Act as the Chief's personal bodyguard when the Chief moves among the other goblins. Both are heavily rewarded for their loyal service. At the beginning of their service Shardakh gave both silver belts which formerly had been inlayed with hundreds of gems. (Shardakh had removed the gems when he gave them the belts.) Now he has one gem, always of more value than the previous one, added to the belts each month. Currently, each belt now has over a hundred gems, the least valuable worth 3 copper pieces and the most valuable worth 50 silver pieces. The total value of each belt surpasses 100 gold pieces.