Sea Troll

(Generated 36 times)
Namelist None
Tags
Rank Skilled
Race Troll, Mountain
Cult rank None
Notes Note: INT is INS, if you want a INT equivalent roll 1d6+2 Trolls can add their size to their strength for carry purposes (this allows them to carry two 200kg ponies) Sea Trolls have large clawed hands that are webbed and their wild, unruly tresses are green and look ever so much like patches of seaweed. Their rough, rocky skin is black or dark green. They range in height from 8' to 10' tall. Both salt water and fresh water breeds of sea Trolls exist (the fresh water variety are usually known as Lake Trolls). They dwell in dark, murky waters terrorizing fish schools and Merman settlements. Like Mermen, they have the ability to come out of the water, but only for about an hour at a time, and they abhor the sun (though they operate normally in its light). They use this amphibious ability to raid an occasional fishing village or ship. At times, they work with the Sharkmen, combining their brawn with the Shuikmar’s brains (which all Trolls are short on). Sea Trolls rely almost entirely upon their natural weaponry (claws and teeth). However, they are sometimes armed by other forces (such as their frequent ally, the Sharkmen). Also sea trolls are so naturally tough any damage that goes through their rocky hide is reduced by 2 points, to minimum of 0.
Creatorskarza
Stats
STR 2d6+20
CON 3d6+16
SIZ 2d6+20
DEX 2d6+4
INT 2d6+4
POW 2d6+3
CHA 1d6+1
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+4d6 Brawn STR+SIZ+6d8+20 Endurance CON+CON+6d8+30
Evade DEX+DEX+10 Perception INT+POW+3d6 Stealth DEX+INT+30
Swim STR+CON+6d6+10 Unarmed STR+DEX+6d6+20 Willpower POW+POW+3d6+20

Combat styles

Troll maul!!STR+DEX+2d6+20

Weapon options

1-handed weapons

Amount: 3+1d2-1
Net (1)
Shortspear (5)
Trident (20)
Bite (1000)
Claw swipe (1000)
Troll Bash (1000)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+2 H S - bleed, sunder Y Y 0 0 head
Claw swipe 1h-melee 1d6 H L - Bleed, Grip, impale Y Y 3 10 arm
Troll Bash 1h-melee 1d8 H VL - Bash Y Y 0 0 arm