Eel, Lightning

(Generated 29 times)
Namelist None
Tags
Errinoru
Fantasy
Glorantha
Jolar
Jungle
Kothar
Monster island
Pamaltela
Sea
Rank Skilled
Race Eel, Lightning
Cult rank None
Notes MI pg 216. Once every 3 turns can create a Zap that must be resisted by anyone within range with Endurance. Failure is stunned for 1d4+1 rounds, fumble is death by electrocution unless treated with First Aid
Creatorhkokko
Stats
STR 1d6+6
CON 2d6
SIZ 1d6+6
DEX 1d6+6
INT 2d6+3
POW 1d6
CHA
D20Hit locationArmor
01-03 Tail Tip 0
04-05 Mid End length 0
06-07 Fore End-length 0
08-09 Rear Mid-length 0
10-12 Mid Mid-length 0
13-14 Fore Mid-length 0
15-16 Rear Fore-length 0
17-18 Mid Fore-length 0
19-20 Head 0
Attributes
Movement 2m (6m swimming)
Natural armor Yes

Non-random features

ListFeature
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.

Standard skills

Athletics STR+DEX+11 Brawn STR+SIZ+20 Endurance CON+CON+16
Evade DEX+DEX+22 Perception INT+POW+25 Willpower POW+POW+22

Combat styles

Vengeful ZapSTR+DEX+41

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Zap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d3 S T - Y N 4 0
Zap 1h-melee 0 - L - Y N 0 0