Jerendal, Shell Deer

(Generated 18 times)
Namelist None
Rank Novice
Race Deer
Cult rank None
Notes Humans call the jerendal ‘shell deer’ because of the segmented armor (like barding) that encases their backs and flanks. They are large, solidly built deer a little smaller than elk. They have brown fur, with black markings on their faces; their armor is a burnished, golden brown marked with paler splotches. They were an important food source for the miserable humans of Saird and Peloria that survived the terror of the Darkness. They are sacred creatures now, never hunted by humans. Male jerendal have antlers, like all deer, but theirs vibrate and ring when- ever Chaos comes near. People occasionally find the antlers, but jerendal never shed their antlers, so such finds are rare. Small herds survived thanks to their armor, great speed, and a diet tailored to the era, which let them eat fungi. They are rare now due to the scarcity of their preferred food since the Dawn. - Anaxial Roster Their antlers will start to vibrate when anything with Chaos Aura or Chaos Feature draws nearby. The ability stays for months after antlers are cut away.
STR 2d6+3
CON 3d6
SIZ 2d6+3
DEX 2d6+6
INT 2d6+3
POW 2d6
D20Hit locationArmor
01-03 Right Hind Leg 0
04-06 Left Hind Leg 0
07-09 Hindquarters 4
10-12 Forequarters 4
13-15 Right Front Leg 0
16-18 Left Front Leg 0
19-20 Head 2
Movement 8
Natural armor Yes

Standard skills

Athletics STR+DEX+1d10+55 Brawn STR+SIZ+1d10+5 Endurance CON+CON+1d10+10
Evade DEX+DEX+1d10+20 Perception INT+POW+1d10+5 Willpower POW+POW+1d10+5

Combat styles

Hoofs and AntlersSTR+DEX+1d10+5

Weapon options

1-handed weapons

Amount: 2
Kick (1)
Antlers (males only) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Kick 1h-melee 1d3 M M - Bash, Stun Location Y Y 0 0 Legs
Antlers (males only) 1h-melee 1d4 M S - Impale Y Y 0 0 Head