Xenthi: Daimon of Darkness, 9 cubic meters

(Generated 42 times)
Namelist None
Tags
Fantasy
Glorantha
Rank Master
Race Elemental
Cult rank Overseer
Notes Immunity: Darkness, Vulnerable:Light. Only magical spells or weapons affect. Takes double damage from light. If Engulf is not evaded then all hitlocs are damaged by same damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Freeze opponent solid.
Creatorhkokko
Stats
STR 2d6+36
DEX 1d6+18
INT 2d6+9
POW 1d6+27
D20Hit locationArmor
01-20 Elemental 5
Attributes
Movement 10
Natural armor Yes

Cults

Amount: 1
CultProb.
Kyger Litor Acolyte 10
Kyger Litor Devotee 10
Xentha Acolyte 10
Xentha Priest 10
Zorak Zoran Acolyte 10
Zorak Zoran Death Lord 10

Additional features

FeatureProbability
Elemental Spirit Feature 100% View items
Elemental Spirit Feature 100% View items

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Freeze*** If Engulf is not evaded then all hitlocs are damaged by same damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Freeze opponent solid.
Ability ***Fearshock*** Only on first attack when fully engulfed. Attack vs Willpower. If fail then 01-05 Victim dies of fear if not succeed in Endurance roll. 06-35 Victim collapses for 20-CON full turns. Must roll Endurance or less or die as above. 36-65 Collapses for 20-CON melee rounds. 66-95 Victim cowers in fear for 20-CON melee rounds, acting in all other ways as demoralized. 96-00 Victim runs in fear for home for 20-CON melee rounds. Will attack fanatically if no place to run to.
Ability ***Immunity to non magical weapons***

Standard skills

Athletics STR+DEX+2d10+10 Brawn STR+SIZ+4d10+30 Conceal DEX+POW+2d10+10
Endurance CON+CON+2d10+10 Evade DEX+DEX+6d10+40 Perception INT+POW+4d10+30
Willpower POW+POW+3d10+60

Magic skills

Devotion POW+CHA+2d10+10 Exhort INT+CHA+2d10+10 Folk Magic POW+CHA+2d10+10

Combat styles

Darkness Weaves in Many ShadesSTR+DEX+4d10+40

Weapon options

1-handed weapons

Amount: 2
Strike (1)
Engulf (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Strike 1h-melee 0 M M - Y N 3 39
Engulf 1h-melee 0 M M - Y N 3 39

Folk spells

Amount: 2d6+2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Babble 1 Befuddle 1 Bypass 1
Calm 1 Chill 1 Darkness 1 Demoralise 1
Extinguish 1 Find 1 Mobility 1 Shove 1