Kasagath Hunter

(Generated 36 times)
Namelist African males (View names)
Rank Skilled
Race Malasp - Piscoi Mermen
Cult rank Dedicated
Notes Traits: Water Combat GB pg 29-30. Live in Banthe, Kereneth, Jorkar, and Dashomo Seas. While the mermen most familiar to humans are those born from the union of gods of storm and sea, there are other races, less well known, that dwell entirely beneath the waves and lack any relationship to the air. The kasagath ‘shark-men’ are particularly unpleasant example, warring with their aquatic neighbours almost constantly, although they care little for the dry surface world. They dwell in moderately deep seas, rarely approaching the surface or shallow waters, although only their greatest priests can approach the abyssal depths. Kasagath are vaguely humanoid from the waist up, showing their relation to the Man rune, but their heads are monstrous. They have small fins on their elbows, and a much larger fin on the middle of their backs. Their fingers end in vicious talons, and their wide mouths are full of sharp teeth. From the waist down, they are fully shark-like, and they reproduce in the same manner as those creatures. They have a tough, blackish skin covered with abrasive cuticles. Unlike surface-dwelling mermen, they are unable to breathe air, and have large gill-slits near their shoulders. Kasagath worship hostile deities of the sea, many of them unfamiliar to surface-dwellers. Some tribes have turned wholly to the worship of Chaos, deliberately warping their bodies as signs of their devotion, and destroying even their own kin in constant bloody battles. Anaxial's Annex
STR 3d6+3
CON 2d6+6
SIZ 13+1d6
DEX 3d6
INT 3d6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-06 Tail 1
07-10 Abdomen 1
11-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
18-20 Head 1
Movement 6 (10m swimming)
Natural armor Yes


Amount: 1
Wachaza Initiate 10

Non-random features

Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (RQ6: pg 312-316)
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased

Standard skills

Athletics STR+DEX+2D10 Brawn STR+SIZ+20+2D10 Endurance CON+CON+2d10+45
Evade DEX+DEX+20+2D10 Perception INT+POW+20+2D10 Swim STR+CON+2d10+40
Unarmed STR+DEX+40 Willpower POW+POW+40

Magic skills

Devotion POW+CHA+20+2D10 Exhort INT+CHA+20+2D10 Folk Magic POW+CHA+20+2D10

Custom skills

Lore(cult) INT+INT+20+2D10 Lore(Sea) INT+INT+20+2D10 Navigation INT+POW+20+2D10
Passion: Greed INT+POW+2d10+40

Combat styles

Way of the Depths (Spear, tooth and claw)STR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 3
Tooth and Claw (1)

2-handed weapons

Amount: 1
Longspear (1)

Ranged weapons

Amount: 0
Light crossbow (1)


Amount: 0
Buckler Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tooth and Claw 1h-melee 1d4 L T - Y Y 2 6 2

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Deflect 1 Demoralise 1 Heal 1 Speedart 1