Elite Serpent People Officer - Chromatic Doom

(Generated 56 times)
Namelist Monster Island - High Folk (View names)
Tags
Cloud forest
Fantasy
High mountains
High plateau
Jungle
Monster island
Rank Master
Race Serpent People
Cult rank None
Notes Monster Hide Half Plate.
Creatorhkokko
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+9
POW 2d6+9
CHA 3d6
D20Hit locationArmor
01-03 Tail 6
04-05 Right leg 6
06-07 Left leg 6
08-10 Abdomen 6
11-14 Chest 6
15-16 Left Arm 6
17-18 Right Arm 6
19-20 Head 6
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Basic Poison 100% View items

Non-random features

ListFeature
Combat Style Trait ***Mounted Combat*** Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill. Rq6 pg 135
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Monster Island Brotherhood ***Brotherhood of the Chromatic Doom***: Warrior armed with sorcerous ranged weapons
Magic Staff ***Gloves of Smothering*** This enchant vests the spell of smothering. The user may declare an attempt to use the magic on their Turn (as the spell requires concentration). If attacking, a roll against the Invocation skill for gloves is made. If successful, the opponent may resist using Evade (and usually going prone as a result). Failure to resist causes smothering and levitation a feet off the ground (intensity of the spell equals 7), Range 5m/POW
Magic Staff ***Major Staff of Wrack Fire*** This enchant unleashes the fire. The user may declare an attempt to use the magic on their Turn (as the spell requires concentration). If attacking, a roll against the Invocation skill for staff is made. If successful, the opponent may resist using Evade (and usually going prone as a result). Failure to resist a successful strike causes 1d8 damage (intensity of the Wrack equals 7), which replaces the regular damage of the weapon. Any misses may cause collateral damage by igniting flammable material nearby. This damage ignores worn armour (as per Wrack). The enchanted weapon looks burned and smokes at the edges. Range 5m/POW

Standard skills

Athletics STR+DEX+6d10+60 Boating STR+CON+6d10+60 Brawn STR+SIZ+6d10+60
Conceal DEX+POW+6d10+50 Dance DEX+CHA+6d10+54 Endurance CON+CON+6d10+60
Evade DEX+DEX+6d10+60 First Aid DEX+INT+6d10+66 Influence CHA+CHA+6d10+47
Insight INT+POW+6d10+50 Locale INT+INT+6d10+62 Perception INT+POW+6d10+60
Sing CHA+POW+6d10+60 Stealth DEX+INT+6d10+55 Swim STR+CON+6d10+50
Unarmed STR+DEX+6d10+60 Willpower POW+POW+6d10+60

Magic skills

Folk Magic POW+CHA+6d10+60 Invocation INT+CHA+6d10+60

Custom skills

Native tongue INT+INT+6d10+80 Ride (Giant Vulture/Small dinosaur) STR+DEX+6d10+60 Customs INT+CHA+6d10+70
Lore (Tactics) INT+INT+6d10+55 Language (Low Tongue) INT+INT+6d10+50 Survival INT+POW+6d10+50

Combat styles

Brotherhood of the Chromatic DoomSTR+DEX+6d10+60

Weapon options

1-handed weapons

Amount: 4
Katar (1)
Urumi (1)
Tail (100)
Poisonous bite (100)
Claw (100)

2-handed weapons

Amount: 0
Trishula (1)

Ranged weapons

Amount: 1
Chromatic Staff / gloves (40)

Shields

Amount: 1
Kratosi shield (1)
Mubuchae shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Chromatic Staff / gloves ranged see item M M - None N N 1 4
Tail 1h-melee 1d4 M M - Y N 1 4
Poisonous bite 1h-melee 1d3 M T - Bleed, Inject Venom Y N 1 5
Claw 1h-melee 1d3 M S - Grip, Bleed Y N 1 5

Folk spells

Amount: 1d3+1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Beastcall 1 Befuddle 1 Bladesharp 1 Heal 1
Incognito 1 Slow 1