Deep Gnome Prowler

(Generated 90 times)
Namelist Generic fantasy names (View names)
Tags
Rank Skilled
Race Dwarf
Cult rank None
Notes A fairly well skilled and cunning example. Handy in straight combat but able to back this up with magic, stealth and poisoned darts. The Fever poison lasts for one minute and is potency 45. Blur, Blindness/Deafness, Disguise Self and Non-Detection aren't in the Mythras system. As it's a lowly NPC I'll quick-fudge all as Folk Magic as follows: Blindness/Deafness: Resist (Willpower) or suffer the effect for 60 seconds. Resistance can be re-rolled at the start of a new round. Blur: Hard (-20) to hit. Effects end when you are hit. Only works against sight-based combatants. Change Self: Disguise visual appearance within 20% of size. Fairly easy to inspect (standard Perception) if suspicions are aroused. Non-Detection: Hides from all magical vision or scrying.
CreatorUncle
Stats
STR 2d4+8
CON 2d6+8
SIZ 1d3+5
DEX 3d6+2
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 4
Natural armor No

Non-random features

ListFeature
Basic Poison Fever Condition: Victim’s body temperature fluctuates wildly – from hot to cold – and muscles ache. All skills suffer a difficulty grade of Hard. Rq6 pg 113

Standard skills

Athletics STR+DEX+2d10 Brawn STR+SIZ+3d10 Endurance CON+CON+4d8
Evade DEX+DEX+2d8+20 First Aid DEX+INT+1d20+30 Insight INT+POW+1d20+25
Perception INT+POW+1d20+20 Stealth DEX+INT+1d10+35 Unarmed STR+DEX
Willpower POW+POW+1d10+40

Magic skills

Folk Magic POW+CHA+2d10+50

Combat styles

Primary Combat StyleSTR+DEX+2d8+20

Weapon options

1-handed weapons

Amount: 1
Military Pick (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Dart (1)

Shields

Amount: 0

Folk spells

Amount: 6
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Darkness 1 Heal 1 Shock 1
Blindness/Deafness 5 Blur 5 Disguise Self 5 Non-Detection 1