Eel, Giant

(Generated 17 times)
Namelist None
Tags
Fantasy
Jungle
Monster island
Sea
Rank Skilled
Race Eel, Giant
Cult rank None
Notes (Frenzy during migration) (RQ6: pg 312-316) MI pg 215. Tries to grip after successful attack - rend (AP does not help, cannot be parried) until location torn apart
Creatorhkokko
Stats
STR 2d6+9
CON 2d6+6
SIZ 2d6+12
DEX 2d6+6
INT 2d6+3
POW 2d6
CHA
D20Hit locationArmor
01-03 Tail Tip 3
04-05 Mid End length 3
06-07 Fore End-length 3
08-09 Rear Mid-length 3
10-12 Mid Mid-length 3
13-14 Fore Mid-length 3
15-16 Rear Fore-length 3
17-18 Mid Fore-length 3
19-20 Head 3
Attributes
Movement 6
Natural armor No

Non-random features

ListFeature
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (RQ6: pg 312-316)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.

Standard skills

Athletics STR+DEX+18 Brawn STR+SIZ+19 Endurance CON+CON+34
Evade DEX+DEX+14 Perception INT+POW+36 Stealth DEX+INT+50
Swim STR+CON+60 Willpower POW+POW+32

Combat styles

Thrashing FurySTR+DEX+28

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Rend (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 L T - Y N 3 7
Rend 1h-melee 0 - T - Y N 3 7