Giant Spider (RA)

(Generated 85 times)
Namelist None
Tags
Rank Skilled
Race Giant Spider
Cult rank None
Notes Spiders pinion prey with one or more of their legs before biting with their mandibles. Provided the bite penetrates any armour, it injects venom into the victim, which has a Potency equal to the spider’s Endurance. Games Masters are free to develop their own poisons for particular species, but as a default use the following toxin. Once immobile the spider will wrap the victim in silk. Spider silk is incredibly strong and sticky: treat a silk binding or a strand of web as having 6 Armour Points and Hit Points equal to half the spider’s SIZ. Touching an adhesive web glues the limb to the strand, unless the victim can win an opposed roll of their Brawn against the silk’s stickiness (equal to the spider’s Endurance). If this fails they remain fastened, unable to break free by strength alone. Attempting to cut free exposes the tool or weapon used to the same process. Despite popular belief, spider webs are not flammable, but a character might slowly burn their way through a web by using a flame to shrivel the strands (fire damage ignores the silk’s Armour Points).
CreatorUncle
Stats
STR 3d6+3
CON 3d6
SIZ 3d6+6
DEX 3d6+9
INT 2d6+2
POW 1d6
CHA 1
D20Hit locationArmor
01-02 Right Rear leg 3
03-04 Left Rear Leg 3
05-06 Mid Right Leg 3
07-08 Mid Left Leg 3
09-10 Fore Right Leg 3
11-12 Fore Left Leg 3
13-14 Abdomen 3
15-16 Front Right Leg 3
17-18 Front Left Leg 3
19-20 Cephalothorax 3
Attributes
Movement 10m (30')
Natural armor Yes

Non-random features

ListFeature
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Basic Poison Paralysis: Condition: Victim is unable physically to move. The affected area, if a location, cannot be used for the duration. If it affects the whole body, the character cannot move at all. Mythras pg 75

Standard skills

Athletics STR+DEX+2d10+20 Brawn STR+SIZ+10+2D10 Endurance CON+CON+20+2D10
Evade DEX+DEX+1d10 Perception INT+POW+30+2D10 Stealth DEX+INT+3d10+10
Willpower POW+POW+2d10+20

Combat styles

Eight Legged HorrorSTR+DEX+3d10

Weapon options

1-handed weapons

Amount: 2
Legs (1)
Mandibles (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Legs 1h-melee grapple M L - N Y 4 0 Legs
Mandibles 1h-melee 1d6 M T - Poison Y Y 4 0 Head