Bunyip (Swamp Chimera)

(Generated 10 times)
Namelist None
Tags
Fantasy
High plateau
Jungle
Monster island
Sea
Rank Skilled
Race Bunyip (Water Chimera)
Cult rank None
Notes MI pg 203
Creatorhkokko
Stats
STR 4d6+12
CON 2d6+12
SIZ 4d6+24
DEX 2d6+6
INT 2d6+7
POW 3d6
CHA
D20Hit locationArmor
01-03 Tail 6
04-05 Right Hind leg 6
06-07 Left Hind Leg 6
08-10 Hindquarters 6
11-14 Forequarters 6
15-16 Right Front Leg 6
17-18 Left Front Leg 6
19-20 Head and Neck 6
Attributes
Movement 4(8 swimming)
Natural armor No

Non-random features

ListFeature
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (RQ6: pg 312-316)
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+27 Brawn STR+SIZ+22 Endurance CON+CON+24
Evade DEX+DEX+26 Perception INT+POW+35 Stealth DEX+INT+40
Swim STR+CON+35 Willpower POW+POW+42

Combat styles

Explosive StrikeSTR+DEX+47

Weapon options

1-handed weapons

Amount: 3
Beak (1)
Claw (1)
Tail Slap (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Beak 1h-melee 1d10 H L - Y N 6 12
Claw 1h-melee 1d8 H L - Y N 6 12
Tail Slap 1h-melee 1d6 H VL - Y N 6 12