Ork Boy

(Generated 114 times)
Namelist None
Tags
40k
Ork
Rank Novice
Race Goblin
Cult rank None
Notes The standard variety of Orks. Deceptively simple-minded, they are ferocious in large numbers. Most wear some kind of cobbled together armor (2 body and abdomen, -2 Ini)
CreatorWkoppen
Stats
STR 3d6+8
CON 3d6+6
SIZ 3d6+6
DEX 2d6+2
INT 2d6
POW 2d6+3
CHA 1d6+3
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 2
16-18 Left Arm 2
19-20 Head 2
Attributes
Movement 4
Natural armor Yes

Non-random features

ListFeature
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Combat Style Trait ***Batter Aside*** If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is considered one size larger for the purposes of bypassing parries. (RQ6: PG 312-316) pg 135
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+50 Endurance CON+CON+40
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX+20
Willpower POW+POW+20

Combat styles

Ork BoySTR+DEX+15

Weapon options

1-handed weapons

Amount: 1
Choppa (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 2
Shoota (50)
Slugga (25)
Stikkbomb (25)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Choppa 1h-melee 1d6+2 M M - Y N 3 4
Shoota ranged 1d10 M M 10/30/60 -/-/6 50 N N 2 6
Slugga ranged 1d10 M M 5/15/30 S/2 10 N N 2 4
Stikkbomb ranged 3d6+2 M M 5/10/20 Frag(2) N N 1 1