purse with 2-12 of each coin type; wears one earring (worth 600 gp) and a jeweled belt (worth 7,300 gp).
__Armour Proficiency__: You are trained in the use of all armours up to and including plate, knowing how to position yourself to receive a blow in such a way as to deflect a portion of the attack. Light armours receive 1 extra armour point, and heavy armours 2. The only stipulation is that you have to know the attack is coming. In addition, when worn, only 1/4 the total ENC of the armour is counted towards Encumbrance instead of half.
__Combat Proficiency__: Being a master of armed and unarmed com- bat, Fighters gain a further +5% to their Combat Style.
__Weapon Specialization__: Your Combat Style is improved by 10% when using your weapon of specialisation. You gain +1 Action Point for the purposes of Parrying only.
__Weapon Master__:As for specialisation, plus gain a 1-step improvement to damage modifier.