Fire Temple Human Leader Room 206

(Generated 12 times)
Namelist Generic fantasy names (View names)
Tags
Classic fantasy
Toee
Rank Veteran
Race Human
Cult rank None
Notes Rank 2 Fighter Armour Proficiency: You are trained in the use of all armours up to and including plate, knowing how to position yourself to receive a blow in such a way as to deflect a portion of the attack. Light armours receive 1 extra armour point, and heavy armours 2. The only stipulation is that you have to know the attack is coming. In addition, when worn, only 1/4 the total ENC of the armour is counted towards Encumbrance instead of half Melee Weapon: Your Combat Style is improved by 10% when using your weapon of specialisation. You gain +1 Action Point for the purposes of Parrying only Melee Weapon: As for specialisation, plus gain a 1-step improvement to damage modifier. Rope of Entanglement: roll to hit with athletics to throw. a hit will grapple with a 90% skill. each round it will try to entangle a new location, eventually binding the victim Banded armor +1: +1 to +4: This armour has been enchanted to offer greater protection, with each +1 bonus adding an additional +1 to the total Armour Points of the armour. In addition, each point adds +5% to the following Resistance Rolls; Endurance, Willpower, and Evade. Finally, magic armour has its final Initiative Penalty reduced by the armour’s magic bonus. In the case of a character wearing piecemeal armour with differing bonuses, only the lowest applies. For example, a character wearing a suit of +2 plate mail and a +4 helm (normal Initiative Penalty of 9) will have their Initiative Penalty reduced by 2, the bonus of the plate mail, giving the wearer a Initiative Penalty of 7. +5 armour is detailed in the ClassiC Fantasy Unearthed Companion.
Creatorraleel
Stats
STR 15
CON 15
SIZ 16
DEX 17
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 9
04-06 Left leg 9
07-09 Abdomen 9
10-12 Chest 9
13-15 Right arm 9
16-18 Left arm 9
19-20 Head 9
Attributes
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+40 Unarmed STR+DEX+40
Willpower POW+POW+40

Combat styles

Primary Combat StyleSTR+DEX+55

Weapon options

1-handed weapons

Amount: 1
Longsword +1 Flametongue (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Longsword +1 Flametongue 1h-melee 1d8+1 M L - Bleed, Impale Y N 16 16