Elasmotherium

(Generated 12 times)
Namelist None
Tags
Fantasy
Monster island
Rank Novice
Race Rhino
Cult rank None
Notes Elasmotherium ("Thin Plate Beast"), also known as the Giant Rhinoceros or Giant Siberian Unicorn, is an extinct genus of rhinoceros endemic to Eurasia during the Late Pliocene through the Pleistocene, documented from 2.6 Ma to as late as 29,000 years ago in the Late Pleistocene. Three species are recognized. The best known, E. sibiricum, was the size of a mammoth and is thought to have borne a large, thick horn on its forehead. Theories about the function of this horn include defense, attracting mates, driving away competitors, sweeping snow from the grass in winter and digging for water and plant roots.[citation needed] Like all rhinoceroses, elasmotheres were herbivorous. Unlike any others, its high-crowned molars were ever-growing. Its legs were longer than those of other rhinos and were adapted for galloping, giving it a horse-like gait.. Charge attack needs space BaB pg 53. AR pg 74
Creatorraleel
Stats
STR 2d6+37
CON 2d6+18
SIZ 2d6+56
DEX 1d6+3
INT 2d6+4
POW 2d6
CHA
D20Hit locationArmor
01-03 Right Hind leg 8
04-06 Left Hind Leg 8
07-09 Hindquarters 8
10-12 Forequarters 8
13-15 Right Front Leg 8
16-18 Left Front Leg 8
19-20 Head 8
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON+30+2D10
Evade DEX+DEX+D10 Perception INT+POW+4D10 Stealth DEX+INT
Willpower POW+POW+20+6D10

Combat styles

Massive Horned ChargeSTR+DEX+5D10

Weapon options

1-handed weapons

Amount: 2
Gore (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Gore 1h-melee 2d6 E M - Grip and Hurl Y Y 5 8 Head
Trample 1h-melee 1d10+1d8 C T - Bash, Stun Location Y Y 5 0 Leg