Skeleton warrior, gnoll

(Generated 64 times)
Namelist None
Tags
Classic fantasy
Monster
Undead
Rank Novice
Race Human
Cult rank None
Notes Average Lair: Non-sapient undead do not create lairs, they are either created to serve some function, are the result of spontaneous animation in areas steeped in necromantic magic. Treasure Type: Nil Abilities: Immunity (Fear, Sleep, and Charm) Intensity 4 Skeletal: Blunt-trauma weapons increase their damage dice by one step when used against skeletons. Reduce the damage dice of slashing weapons by one step and thrusting weapons by two steps. Undead: The creature is immune to the consequences of both fatigue and severe injuries. Undead are thus immune to all the detrimental effects of Serious Wounds. Even Major Wounds do not incapacitate them, although they can still have locations severed or shattered as per normal. The head and chest location typically stores the magic that is animating the creature. Any location (and those contiguous to it) that is smashed or severed from the bound area ceases to function, but the remainder of the body can continue if it still has limbs with which to act. A Major Wound to the magic-infused location destroys the undead outright.
Creatorraleel
Stats
STR 12
CON 8
SIZ 20
DEX 17
INT 10
POW 2
CHA 0
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 2
Attributes
Movement 6m (20')
Natural armor No

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Unarmed STR+DEX+30
Willpower POW+POW+30

Combat styles

Death to the bone (Fist and one weapon)STR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Hands & Feet (100)

2-handed weapons

Amount: 1
Great axe (1)
Great Hammer (1)
Great Sword (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hands & Feet 1h-melee 1d4 M T - None Y Y 0 0 Limb