Xenomorph drone (Human host)

(Generated 52 times)
Namelist None
Tags
Aliens
Monster
Mythras imperative
Rank Skilled
Race Lizardfolk Male
Cult rank None
Notes Acid Blood: Whenever the xenomorph is injured, its acidic blood sprays out over an attacker within hand-to-hand range. It inflicts 1d3 damage for 1d3 rounds to a random Hit Location. The acid will eat through armour first before affecting flesh below. The xenomorph is immune to this and all kinds of acids. Frenzy: When wounded the xenomorph must succeed in a Willpower roll or enter a frenzy. This lasts a number of rounds equal to the creature’s CON. During the frenzy they must only spend Combat Actions on attacking or moving towards combat. Parrying, evading and anything else is forbidden; all thoughts of self preservation washed away in a red haze. During this time it is immune to all the detrimental effects of Serious Wounds, although a Major Wound will still incapacitate. Life Sense: In tune with the rhythms of nature, this creature can determine the vitality of any living creature by touch alone. If the creature makes a successful Perception roll, it learns of the target’s current injuries, Fatigue level, and whether it is currently afflicted by any poison or disease. The creature is also aware of any form of life within a number of metres equal to its Willpower skill, which may make Stealth difficult to accomplish.
CreatorDonesteban
Stats
STR 2d6+10
CON 2d6+4
SIZ 1d6+10
DEX 2d6+12
INT 2d6+4
POW 3d6
CHA 0
D20Hit locationArmor
01-03 Tail 4
04-05 Right leg 4
06-07 Left leg 4
08-10 Abdomen 4
11-14 Chest 4
15-16 Left Arm 4
17-18 Right Arm 4
19-20 Head 4
Attributes
Movement 7m (25´)
Natural armor Yes

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+30 Perception INT+POW+30 Stealth DEX+INT+30
Willpower POW+POW+30

Professional skills

Track INT+CON+30

Combat styles

Parasitic Hunter (Claws, Jaws, Tail Lash)STR+DEX+30

Weapon options

1-handed weapons

Amount: 3
Claws (100)
Jaws (100)
Sting (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claws 1h-melee 1d4 M M - Bleed, Grip Y Y 0 0 Arm
Jaws 1h-melee 1d6 M T - Bleed Y Y 0 0 Head
Sting 1h-melee 1d6 M M - Impale Y Y 0 0 Tail