Ghaist (Barrowmaze)

(Generated 24 times)
Namelist None
Classic fantasy
Rank Skilled
Race Human
Cult rank None
Notes Akin to a ghoul or a ghast, a ghaist is a terrible undead creature. They appear as purple-hued, emaciated humanoids with elongated claws and sharp fangs. The mere sight of a ghaist inspires fear, as per the magic-user spell, and they possess the paralytic bite consistent with ghasts. Abilities: Immunity (Fear, Sleep, and Charm) Intensity 3 Fear: Anyone seeing a Ghaist must make a Willpower resistance roll (vs. the Ghaist's Willpower) or flee as per the Rank 3 Wizard spell Fear (CF pg. 154) Necrotic Breath: A Ghaist has a necrotic breath attack it can use once per combat on a single opponent. Anyone who inhales the “Breath of Death” must roll an Endurance check (vs. POT 50) or die. A successful check results in violent choking for 1 round (no other actions can be taken) while the victim recovers. Victims who die of Death Breath revive as Ghaists in 1d4 turns. Venomous: Ghaist Venom. Claw and bite attacks that get through armor causing at least 1 point of damage inject a venom into the victim’s bloodstream. This venom is a simple paralytic poison to render prey immobile whilst it is eaten alive. Even affect elves and half-elves Application: Injection Potency: 58 Resistance: Endurance Onset time: Immediate Paralysis in location struck. If the location struck is the head or chest, the victim suffers immediate total paralysis; otherwise, it takes 1d3 Rounds to spread through the circulatory system and cause total paralysis. Duration: 1d6+4 rounds Conditions: If not resisted, the venom acts as a muscle relaxant, immobilising the area struck and soon spreading to the rest of the body. Somewhat cruelly, it does nothing to stop the sensation of pain. Antidote/Cure: A prophylactic brewed from local herbs is known to tribal shamans, which makes the Endurance roll to resist the venom one step easier. If this is overcome, however, the victim must still wait out the entire duration to recover. Neutralise Poison spells or potions have their normal effect.
STR 3d6+3
CON 3d6+3
SIZ 2d6+6
DEX 3d6+3
INT 2d6+3
POW 1d6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Movement 4 m (15’)
Natural armor Yes

Non-random features

Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+20 Endurance CON+CON+30
Perception INT+POW+35 Unarmed STR+DEX+40 Willpower POW+POW+30

Custom skills

Passion: Evil (Cannibalistic and Hateful) POW+POW+50

Combat styles

Deathless Horror (Claws, Teeth)STR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Claws (100)
Teeth (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claws 1h-melee 1d4 S T - None Y Y 0 0 Arm
Teeth 1h-melee 1d3 S T - None Y Y 0 0 Head